KaenLogos
12-18-2006, 05:06 PM
After having a few people make request to see my work process lately, I figured I would throw together a quick (and boy do I mean quick) little demonstration. This is just a little walkthrough on some general guidlines as I go through this little fanart peice. I figured there are plenty of other great custom brush/photoshop guru tuts out there so im not gonna bother and make an ass out of myself.
Here is the image animated for a better follow through.
http://i16.photobucket.com/albums/b27/beisnerart/Comp1.gif
Some general methods I use.
-Almost always paint on one layer.
-Make use of the other dynamics feature on the brush settings
-Always start with big rougher brushes
-Paint big, work your way down to smaller detail in layers.
Step 1: Just laying out the lineart.
http://i16.photobucket.com/albums/b27/beisnerart/sketch.jpg
Step 2: Set the lineart to multiply. Create a new layer directly below. I usually start off with a simple gradiant. In this case a very desaturated red/green. After I set the gradient I go in and define the sillouette with a darker tone real quick. Just to seperate it from the background. Also this is normally where you should splash color around to start working out a background, but I wasnt to concerned with that on this peice and dont start till a little later (this is technically bad kiddies just remember).
http://i16.photobucket.com/albums/b27/beisnerart/1.jpg
Step 3: Given the character design, I treat the inner sections of the armor much like you would flesh on anything else and go in and lay out some color on that first. Remember painting is a layered process. This is just flat blocking in, almost no blending to be had. I add value where I want as to not forget about it later.
http://i16.photobucket.com/albums/b27/beisnerart/2.jpg
Step 4: Now here is where I go in and add a bit of value to the background to try and give the illusion the character occupies 3d space. One of the most important things I was told recently was to always incorporate a harmony of color with the background and characters in it (although thats probably common sense, still its a point I try to abide by from now on). So with that in mind I start slapping a little value on the character to start laying out some form.
http://i16.photobucket.com/albums/b27/beisnerart/3.jpg
Step 5: Pretty much the same as step 4, only continuing to build up form through use of color. Try to avoid just using light and dark values of one color, this is where studying color really comes into play.
http://i16.photobucket.com/albums/b27/beisnerart/4.jpg
Step 6: After ive gone through and scraped out enough detail I cut out the lineart layer altogether (though I recommend keeping it around to pop up occasionaly to double check your detail).
http://i16.photobucket.com/albums/b27/beisnerart/5.jpg
Step 7: Now I start going in and carving out shapes, pushing color around to define form and adding some rough highlights here and there. From here on out its mostly a process of polish as your design is roughed in for you.
http://i16.photobucket.com/albums/b27/beisnerart/6.jpg
Step 8: Same as step 7, just continuing to define form and work with color. Building more shading and highlights where needed.
http://i16.photobucket.com/albums/b27/beisnerart/7.jpg
Step 9: After adding some strong highlights on his backside created from the main lightsource. I add some secondary color (the red) on the underside to compliment the color and pull some more in from the environment.
http://i16.photobucket.com/albums/b27/beisnerart/8.jpg
Step 10: Just going in and adding fine details. Alot of people (myself included) want to add detail to soon, remember just build up to it.
http://i16.photobucket.com/albums/b27/beisnerart/9.jpg
Final step: Just go through and play with some saturation and adding some more color and highlights to give it a little more pop.
http://i16.photobucket.com/albums/b27/beisnerart/10.jpg
Here is the image animated for a better follow through.
http://i16.photobucket.com/albums/b27/beisnerart/Comp1.gif
Some general methods I use.
-Almost always paint on one layer.
-Make use of the other dynamics feature on the brush settings
-Always start with big rougher brushes
-Paint big, work your way down to smaller detail in layers.
Step 1: Just laying out the lineart.
http://i16.photobucket.com/albums/b27/beisnerart/sketch.jpg
Step 2: Set the lineart to multiply. Create a new layer directly below. I usually start off with a simple gradiant. In this case a very desaturated red/green. After I set the gradient I go in and define the sillouette with a darker tone real quick. Just to seperate it from the background. Also this is normally where you should splash color around to start working out a background, but I wasnt to concerned with that on this peice and dont start till a little later (this is technically bad kiddies just remember).
http://i16.photobucket.com/albums/b27/beisnerart/1.jpg
Step 3: Given the character design, I treat the inner sections of the armor much like you would flesh on anything else and go in and lay out some color on that first. Remember painting is a layered process. This is just flat blocking in, almost no blending to be had. I add value where I want as to not forget about it later.
http://i16.photobucket.com/albums/b27/beisnerart/2.jpg
Step 4: Now here is where I go in and add a bit of value to the background to try and give the illusion the character occupies 3d space. One of the most important things I was told recently was to always incorporate a harmony of color with the background and characters in it (although thats probably common sense, still its a point I try to abide by from now on). So with that in mind I start slapping a little value on the character to start laying out some form.
http://i16.photobucket.com/albums/b27/beisnerart/3.jpg
Step 5: Pretty much the same as step 4, only continuing to build up form through use of color. Try to avoid just using light and dark values of one color, this is where studying color really comes into play.
http://i16.photobucket.com/albums/b27/beisnerart/4.jpg
Step 6: After ive gone through and scraped out enough detail I cut out the lineart layer altogether (though I recommend keeping it around to pop up occasionaly to double check your detail).
http://i16.photobucket.com/albums/b27/beisnerart/5.jpg
Step 7: Now I start going in and carving out shapes, pushing color around to define form and adding some rough highlights here and there. From here on out its mostly a process of polish as your design is roughed in for you.
http://i16.photobucket.com/albums/b27/beisnerart/6.jpg
Step 8: Same as step 7, just continuing to define form and work with color. Building more shading and highlights where needed.
http://i16.photobucket.com/albums/b27/beisnerart/7.jpg
Step 9: After adding some strong highlights on his backside created from the main lightsource. I add some secondary color (the red) on the underside to compliment the color and pull some more in from the environment.
http://i16.photobucket.com/albums/b27/beisnerart/8.jpg
Step 10: Just going in and adding fine details. Alot of people (myself included) want to add detail to soon, remember just build up to it.
http://i16.photobucket.com/albums/b27/beisnerart/9.jpg
Final step: Just go through and play with some saturation and adding some more color and highlights to give it a little more pop.
http://i16.photobucket.com/albums/b27/beisnerart/10.jpg