gold_tangerine
03-30-2007, 03:18 PM
I’m surprised there’s not a tutorial about this yet. A lot of people here probably want to know how to structure their comics better. Now I’m not a pro and I’ll never say that, but I’ve tried and failed a heck of a lot of times, and I was just thinking of why comics like mine are still hot when I don’t update them for weeks when there are much better artists on the board. Maybe I do know a thing or two about telling a story.
There are 3 parts to this tutorial; the preparation, the rough story, and the actual creation of a comic script. I don’t script since my procrastination thrives on such practices and I tend to consider things like panel shapes important, but I do know how to and I’ll put the formats at the end of the tut with some sample storyboards. Don’t skip through, y’all. I did that, and how long will it take me to finish that novel?
This should be read along with Mofo09’s tutorials about making a manga, since I posted some character help in there too. Why, here they are!
http://www.polykarbonbbs.com/showthread.php?t=13839
http://www.polykarbonbbs.com/showthread.php?t=14135
Part I____________________________________________
What do I mean by preparation? The things you can’t start a comic without. There are three: concept, characters, and setting. Yes, there are more, but I’m talking about the engine, wheels, and seats, not the vinyls and pimped-out rims.
The concept, to authors, is also called ‘the hook’ or ‘the pitch’ because in this hyper-competitive world of stingy people who only spend anything on what they like, you need one hell of a worm to reel yourself some recognition, even. What exactly is a concept? Here are three successful ones:
A boy who has everything—brains, good looks, mad tennis skills—finds a notebook that kills whoever’s name is written in it, and decides to purify the world of all evil.
A gang revolts against a sinister billionaire by burying Tokyo in graffiti, surviving everything from battles with rival gangs to beatdowns from riot police in their crusade to get their anti-oppression message out.
Two former-thief brothers embark on a cop-dodging quest to put their blues band back together so they can raise enough honest money to save the orphanage they grew up in.
Now you know a concept is a once-sentence summary of your core idea, but also that the three above were Death Note, Jet Set Radio Future, and The Blues Brothers—respectively a manga, a video game, and a funny-as-hell old movie. Yeah, concepts are that important.
It’s hard as hell to think of a one-sentence summary when you’re just starting out, because you barely know it yourself, so don’t stress. A pitch is used to tell your would-be literary or screen agent why she should represent you, because they don’t have a lot of time when they’re at writing conferences. Just blunder through your story till you have a rough idea of your concept, and put it in a paragraph or two. If your comic had a blurb on the back, what would it say? Look at this example from Breathing Underwater by Alex Flinn:
The Nick everyone saw was one of the really cool kids at school. Rich, popular, smart, handsome, he played on the football team and drove a classic '67 red Mustang convertible. He had a charmed life--everyone wanted to be Nick. The Nick no one saw was an angry, resentful loser, who frequently missed school when his father's abuse got too obvious. His father may have given Nick his car, but he also told his son, over and over, that he was a failure, a loser, never good enough at anything. Nick hasn't seen his mother since he was five, and he and his father live alone with a series of housekeepers. Nick avoids his father as much as possible, and worries about what will set him off. Then just after school starts, he sees Caitlin, and thinks "dream girl." His friend Tom helps him meet her, and they start dating. Nick is in love for the first time, but the only examples he has of love are the memories of his parents. Which Nick will he show Caitlin, the one everyone knows, or the one that no one does?
A concept is just a polished idea, really. To start polishing an idea, you have to have a rough draft of that idea in front of you. Go get it. Look at it and ask 2 questions. They seem the same, but they’re different, and the answers will help you decide how best to ‘put’ your hook.
What is the genre?
What is the theme?
In a nutshell, a genre is what shelf in Blockbuster your idea would go on if it was a movie, and a theme is the overall mood, tone, and complexity of your story. Obviously a theme takes some practice to nail down, since it’s not always a moral—it actually pisses me off when it is—and it’s not always easy to even put into words.
Say you want to do a comic about a Central American myth your gran told you when you were a kid. You remember it was about a man who gave three golden chains—his only valuable possessions—to a princess he loved just so he could sleep at her feet for three nights. You also remember that she fell in love with him after that, but said her father wouldn’t let them marry because he wasn’t rich. Then the man went away for three years to seek his fortune, taking three pieces of her clothing as pledges that he would come back. When he comes back, he’s rich, and it’s her wedding day to a rich landowner, but her father is impressed by his fine horse and invites him in. The man tells a story to all the invitees of how he was hunting a rhea that dropped clothes each time he sent one of his three hunting dogs after it—and everyone’s laughing when the princess screams that those were the three pledges she gave him, and she won’t marry anyone else.
You know you liked that story because it has feel-good morals; though it was mostly about using all your assets to get what you want, it was the man keeping his word that made him a winner. In fact, this is an actual Central American myth, and most myths survive through the ages because of their rock-solid morals. The genre is ‘myth/legend’, and the theme is ‘chase your heart’s desire and let wealth and power catch up with you’.
Breathing Underwater has a whole lot of themes, as listed on the Book Talk in the author’s website:-- Hitting people, even once, no matter what the reason, is wrong.
-- Sometimes it's a good thing when life kicks you in the butt so you'll take a good look at the messes you've made.
-- Exploring the past brings out feelings that cause us to become insecure, controlling, or violent.
-- What happens to you at home is the cornerstone of your other relationships.
-- Control freaks are frequently also violent.
-- People interpret your behavior differently from the way you do, and may see patterns you are denying or blind to.
-- Abusive behavior is both physical and mental.
-- It's important to acknowledge your emotions, and find positive ways of dealing with them.
-- You're not a loser because someone calls you that, over and over. You become a loser when you tell that to yourself, over and over. So, figure out how to turn off both those voices, and be a winner.
-- You can't respect yourself if you're letting someone beat you up, whether they use their words, or their fists, or both.
However, Flinn certainly didn’t beat her readers over the head with each of these—she wrote her novel while working in a Florida court where she soaked in the many abuse and teenage-violence cases as any fiction writer does, and these are all thoughts that a reader takes away from reading the book. Though it has many complex themes, Breathing Underwater still has the tag of realistic fiction/young adult. The concept, or pitch, probably went something like this:
Popular and rich sixteen-year-old Nick Andreas hid everything that marred his perfect façade all his life—including his fear of his abusive father. When he’s ordered into therapy for beating his girlfriend, he slowly realizes that the person most hurt by his lies was himself.
(Two sentences. Sue me.) This pitch is put simply, but somberly, because it’s dealing with the dark subject of self-discovery. All pitches should actually be simply put. Let’s pitch that myth, shall we?
To the woman he loves, Hento promises he will return in three years with enough money and power to impress her greedy father into letting them marry. But he returns during her wedding to someone else.
Refining your concept means snipping away whatever prevents it from being just right, and whatever the reader doesn’t immediately need to know. In the myth example, the story didn’t go into the adventures our horndog had for 3 years—it just said he came back a wise and rich man, because the important parts of the story were his giving away his three treasures and getting everything he wanted in return, not his actual traveling. But summary means cutting out—in general—characters, events, and information that don’t fit into a comfy pitch, and that’s why usually a pitch only mentions the name of the main character, his or her problem, and why it’s interesting.
There are 3 parts to this tutorial; the preparation, the rough story, and the actual creation of a comic script. I don’t script since my procrastination thrives on such practices and I tend to consider things like panel shapes important, but I do know how to and I’ll put the formats at the end of the tut with some sample storyboards. Don’t skip through, y’all. I did that, and how long will it take me to finish that novel?
This should be read along with Mofo09’s tutorials about making a manga, since I posted some character help in there too. Why, here they are!
http://www.polykarbonbbs.com/showthread.php?t=13839
http://www.polykarbonbbs.com/showthread.php?t=14135
Part I____________________________________________
What do I mean by preparation? The things you can’t start a comic without. There are three: concept, characters, and setting. Yes, there are more, but I’m talking about the engine, wheels, and seats, not the vinyls and pimped-out rims.
The concept, to authors, is also called ‘the hook’ or ‘the pitch’ because in this hyper-competitive world of stingy people who only spend anything on what they like, you need one hell of a worm to reel yourself some recognition, even. What exactly is a concept? Here are three successful ones:
A boy who has everything—brains, good looks, mad tennis skills—finds a notebook that kills whoever’s name is written in it, and decides to purify the world of all evil.
A gang revolts against a sinister billionaire by burying Tokyo in graffiti, surviving everything from battles with rival gangs to beatdowns from riot police in their crusade to get their anti-oppression message out.
Two former-thief brothers embark on a cop-dodging quest to put their blues band back together so they can raise enough honest money to save the orphanage they grew up in.
Now you know a concept is a once-sentence summary of your core idea, but also that the three above were Death Note, Jet Set Radio Future, and The Blues Brothers—respectively a manga, a video game, and a funny-as-hell old movie. Yeah, concepts are that important.
It’s hard as hell to think of a one-sentence summary when you’re just starting out, because you barely know it yourself, so don’t stress. A pitch is used to tell your would-be literary or screen agent why she should represent you, because they don’t have a lot of time when they’re at writing conferences. Just blunder through your story till you have a rough idea of your concept, and put it in a paragraph or two. If your comic had a blurb on the back, what would it say? Look at this example from Breathing Underwater by Alex Flinn:
The Nick everyone saw was one of the really cool kids at school. Rich, popular, smart, handsome, he played on the football team and drove a classic '67 red Mustang convertible. He had a charmed life--everyone wanted to be Nick. The Nick no one saw was an angry, resentful loser, who frequently missed school when his father's abuse got too obvious. His father may have given Nick his car, but he also told his son, over and over, that he was a failure, a loser, never good enough at anything. Nick hasn't seen his mother since he was five, and he and his father live alone with a series of housekeepers. Nick avoids his father as much as possible, and worries about what will set him off. Then just after school starts, he sees Caitlin, and thinks "dream girl." His friend Tom helps him meet her, and they start dating. Nick is in love for the first time, but the only examples he has of love are the memories of his parents. Which Nick will he show Caitlin, the one everyone knows, or the one that no one does?
A concept is just a polished idea, really. To start polishing an idea, you have to have a rough draft of that idea in front of you. Go get it. Look at it and ask 2 questions. They seem the same, but they’re different, and the answers will help you decide how best to ‘put’ your hook.
What is the genre?
What is the theme?
In a nutshell, a genre is what shelf in Blockbuster your idea would go on if it was a movie, and a theme is the overall mood, tone, and complexity of your story. Obviously a theme takes some practice to nail down, since it’s not always a moral—it actually pisses me off when it is—and it’s not always easy to even put into words.
Say you want to do a comic about a Central American myth your gran told you when you were a kid. You remember it was about a man who gave three golden chains—his only valuable possessions—to a princess he loved just so he could sleep at her feet for three nights. You also remember that she fell in love with him after that, but said her father wouldn’t let them marry because he wasn’t rich. Then the man went away for three years to seek his fortune, taking three pieces of her clothing as pledges that he would come back. When he comes back, he’s rich, and it’s her wedding day to a rich landowner, but her father is impressed by his fine horse and invites him in. The man tells a story to all the invitees of how he was hunting a rhea that dropped clothes each time he sent one of his three hunting dogs after it—and everyone’s laughing when the princess screams that those were the three pledges she gave him, and she won’t marry anyone else.
You know you liked that story because it has feel-good morals; though it was mostly about using all your assets to get what you want, it was the man keeping his word that made him a winner. In fact, this is an actual Central American myth, and most myths survive through the ages because of their rock-solid morals. The genre is ‘myth/legend’, and the theme is ‘chase your heart’s desire and let wealth and power catch up with you’.
Breathing Underwater has a whole lot of themes, as listed on the Book Talk in the author’s website:-- Hitting people, even once, no matter what the reason, is wrong.
-- Sometimes it's a good thing when life kicks you in the butt so you'll take a good look at the messes you've made.
-- Exploring the past brings out feelings that cause us to become insecure, controlling, or violent.
-- What happens to you at home is the cornerstone of your other relationships.
-- Control freaks are frequently also violent.
-- People interpret your behavior differently from the way you do, and may see patterns you are denying or blind to.
-- Abusive behavior is both physical and mental.
-- It's important to acknowledge your emotions, and find positive ways of dealing with them.
-- You're not a loser because someone calls you that, over and over. You become a loser when you tell that to yourself, over and over. So, figure out how to turn off both those voices, and be a winner.
-- You can't respect yourself if you're letting someone beat you up, whether they use their words, or their fists, or both.
However, Flinn certainly didn’t beat her readers over the head with each of these—she wrote her novel while working in a Florida court where she soaked in the many abuse and teenage-violence cases as any fiction writer does, and these are all thoughts that a reader takes away from reading the book. Though it has many complex themes, Breathing Underwater still has the tag of realistic fiction/young adult. The concept, or pitch, probably went something like this:
Popular and rich sixteen-year-old Nick Andreas hid everything that marred his perfect façade all his life—including his fear of his abusive father. When he’s ordered into therapy for beating his girlfriend, he slowly realizes that the person most hurt by his lies was himself.
(Two sentences. Sue me.) This pitch is put simply, but somberly, because it’s dealing with the dark subject of self-discovery. All pitches should actually be simply put. Let’s pitch that myth, shall we?
To the woman he loves, Hento promises he will return in three years with enough money and power to impress her greedy father into letting them marry. But he returns during her wedding to someone else.
Refining your concept means snipping away whatever prevents it from being just right, and whatever the reader doesn’t immediately need to know. In the myth example, the story didn’t go into the adventures our horndog had for 3 years—it just said he came back a wise and rich man, because the important parts of the story were his giving away his three treasures and getting everything he wanted in return, not his actual traveling. But summary means cutting out—in general—characters, events, and information that don’t fit into a comfy pitch, and that’s why usually a pitch only mentions the name of the main character, his or her problem, and why it’s interesting.