View Full Version : Steampunkish airship (animation) *updated (again)^3*

04-19-2005, 10:37 PM
Been awhile since I played with animation, so I started on this last night and let it render while I slept. It's not so much yet, mostly I wanted to see if I could get the chains and gears to move in a convincing way. So far only Blender has been used, but I'll most likely use PS to paint some textures later (gotta learn proper texturing sometime ;) )

*animation removed due to limited web space, see update below*
The camera path will of course be nothing like that in the final animation, I just wanted to show it off from a few different angles.

edit: should mention that you'll need an XviD codec to play it.

04-19-2005, 10:46 PM
Whoa really cool.
I canīt really give you any crits cause Iīm not used to animation and 3d programs.
It looks very much like a cell-shaded game and thats nice.
I think the chain bends very good and the whole animation are detailed.
What program did you use?
Anyway really great.

te shok
04-20-2005, 02:54 AM
looks cool but i cant get the animation to run media player had a spack at me so i downloaded the file and tried in winamp but that wouldint even try

04-20-2005, 03:43 AM
te shok: do you have the XviD (http://www.xvid.org/) codec installed?
Saturn: As I mentioned above it was made in Blender (http://www.blender.org/) (freeware).

04-20-2005, 04:08 AM
nice work pofo,i have no idea to use blender me self looks so hard to use, u use it alot? and also how long it take u to make that?

04-20-2005, 04:23 AM
Well, cool... but I think the rotation of the cogwheels (donīt know if this is the right word???) on the left isnīt right... I might be wrong thou...

04-20-2005, 04:33 AM
Well, I wouldn't quite call it steampunk atm, but it sure is cool. I really like the chain and gears!

04-20-2005, 04:49 AM
Thanks for spotting that Meeru, I should be more careful when mirroring. I fixed it (though I haven't updated the animation above) and it looks much nicer now when the propellers are spinning in opposite directions.
CrematoR: I've been using Blender off and on for a few years, though I haven't animated anything in it for almost a year and never anything like this. So far it's taken me about three hours I think. I have made an airship (http://web.telia.com/~u18510119/Images/dawngreeter.jpg) before, but not animated it.
Thanks dfacto, hopefully it'll look a bit more steampunk once I get the engine in place. And I'm planning to put a fairly seaworthy hull on it... I think (my greatest weakness is as usual that I don't plan nearly enough ahead ^^)

04-20-2005, 10:35 AM
Here's an update. Put in the engine (though it might still need some rivets and such) and some smoke.

*animation removed to make room for the new animation below*

04-21-2005, 03:21 PM
Not much of an update today. I've made the render a little prettier and started hammering out the actual ship. Most of todays progress has been in my head, I now have a pretty good idea how I want to put the ship together. Except for the balloon or balloons (if I'm even going to have them at all, but I think I am), still not sure what I want in that area.
No new moving parts today so no new animation, just a still.

04-21-2005, 04:00 PM
man, that's gonna turn out fiiiiine. I'm really looking forward to the full though...though I'm a little curious what the full thing will look like.

04-23-2005, 06:38 AM
I'm curious what it'll look like too. Even though I have a pretty good idea where I want to go I know I'll change the design continuously as I model it (especially since I work without any kind of concept sketches or references ^^).
Here's a bit of an update again:

and for those who want to see a few more angles, click here (http://web.telia.com/~u18510119/temp/design.jpg)

Evil Iori
04-23-2005, 07:01 AM
Wow, thats impressive. Not much to critique on since i dont know anything about "steampunk" airships. Looks good so far, cant wait to see the final image. Is blender hard to use?

04-23-2005, 08:10 AM
wow pofo you do such Amazing work on blender :thumbsup:, keep it up, there also very creatively designed too :thumbsup2

04-26-2005, 01:49 PM
Iori: Blender is not so hard to use, takes a little getting used to but once you've got the basic keystrokes down it's a very intuitive tool. But like with every kind of art, it takes practice.

Finally got the entire 'boat' done (lovingly sculpted from dreams and aether ^^). Not so much has changed from the render above since the new bits are mostly in the hull in back. It'll be clearer in the fly-around I'll render overnight. But for now, here's a pretty render (click to enlarge):
http://web.telia.com/~u18510119/temp/airship4.jpg (http://web.telia.com/~u18510119/temp/airship4large.jpg)
I think I've reached a pretty good detail level, but if you have suggestions please let me hear them.
Next up is making some kind of balloon (any ideas?) and attaching it, then figuring out a scene to put it in (I'm thinking simple rooftop scenery at the moment). Oh, and figuring out a name of course, I've yet to come up with something fitting (the file still goes by the name 'chain & gears' since those were the first to be made).

04-27-2005, 03:24 AM
Yeah, yeah, double posting. But here's the promised animation (http://web.telia.com/~u18510119/temp/airship4.avi) (950 kB, XviD). Bugger took 11 hours to render.

04-27-2005, 03:48 AM
Wow, is very nice!You're Very creative :D. i can't give critiques because i'm not familiar with digital art yet.
But i like the Pics. Cheers

04-27-2005, 03:58 AM
Whoa! Very nice ship Pofo!

How many polygons is that thing?

04-27-2005, 04:06 AM
DAMN!!! these are some really MAD SKILLz.

04-27-2005, 06:56 AM
Thats awsome, good job.

04-27-2005, 12:56 PM
Heh, ego boost ;)

It's a bit hard to tell the polycount since I'm using subsurfaced meshes and I have different levels set for the modelling windows (where I can see the count) and the render. Checking it would require setting the levels the same for all objects in the scene individually (around 150 at the moment. The way I'm animating the chains, each link is a separate object.). As a rough estimate I'd say that the renderer has to work with at least 400,000 polygons. I love subsurfacing, but it can eat processors like candy ;)

And since I'm posting anyway, here's how the balloon/balloons is/are going:
I'm pretty sure I'll be using something similar to one of the bottom two. If I use any balloons at all, the people at another forum thought it would look better without balloons (the engineer in me wants balloons, no matter how inadequately sized, but I'm prepared to listen to the artist on this and he hasn't decided yet ^^)

04-27-2005, 01:03 PM
Hello Pofo, nice picture.Do you use Maya? if so,Please tell me how long does it take for you to become good at it.Maya is very confusing, especially the polygons.


04-27-2005, 01:10 PM
I think it would look better with balloons but maybe not that shape? maybe something more torp, maybe two torp-like balloons side by side?

Anyway its looking really good so far keep it up :thumbsup2

04-27-2005, 01:14 PM
Dude.... That is ****ing sweet.
Seriously, that's some awesome animation... Super kool.

04-27-2005, 01:15 PM

At first i thought it looked kind of train-like and wondered how it was meant to fly, but now with the balloons - perfect.

04-27-2005, 03:05 PM
Hmm...I like the one large ballon thing (zepplin like), or two side by side ballons, but not lengthwise...two frontwise is too boring.

04-28-2005, 07:05 AM
Thanks for the comments on the balloons. I must admit your post confuses me gm ^^ the lengthwise and frontwise that is.
Anyway, here's another baloon. More cigar shaped this time (which was a royal pain to model), not happy with the bottom half of it yet, but you get the idea.

04-28-2005, 07:35 AM
Sweet stuff, Pofo. Most impressive. I could see Zidane swooping in to rescue the princess on a ship like that. ;)

Anyway, you've got a nice amount of detail on it. Looking forward to seeing it finished.

04-28-2005, 09:11 AM
Where did you get blender? Is it easy to use? How long does it take to get the hang of it?

04-28-2005, 01:37 PM
if its freeware then you can probably get it from their site which pofo linked on the previous page... or downloads.com or whatever and I imagine it'll be similar to other 3d programs by way of ease to use and it'll be more down to geting use to the interface. But I've never used it so I wouldn't know :P

04-28-2005, 04:40 PM
I have a copy of lightwave...I did a bit of modeling a while ago with guns and such.

05-04-2005, 09:37 AM
if its freeware then you can probably get it from their site which pofo linked on the previous page... or downloads.com or whatever and I imagine it'll be similar to other 3d programs by way of ease to use and it'll be more down to geting use to the interface. But I've never used it so I wouldn't know :P
yeah, just get it from blender.org, if you've used other 3d software it won't take very long to learn (just get the documentation and look at some tutorials, there are some video tutorials that I think are pretty good). If you've no idea about 3d modelling it'll take a little longer, but keep at it and you'll be making neat stuff pretty soon.

Since I had no good idea for the current art drill I picked this down from the shelf again and made a burner for it:
And here's a very low quality test animation (44 kB, XviD compression) (http://web.telia.com/~u18510119/temp/burner.avi)

05-04-2005, 10:52 AM
Shit man. That's pretty nice.

Any idea when we can see that ship flying around?

Dwee dee(3d)
07-06-2005, 11:45 AM
It's blender3d.org

blender.org is a different site (I think for a magazine)

07-06-2005, 12:49 PM
jesus christ pofo that burner is awesome lol I suddenly feel the urge to get back into 3D... since I can't be bothered installing max blender here I come :)
...and it's not a different site lol... it's the same company but blender3d.org works to.

07-06-2005, 01:48 PM
The baloon must be much bigger to keep that thing in air. Other than that its freaking awsome. Great 3d model pofo.

Dwee dee(3d)
07-06-2005, 02:31 PM
5te: Can't wait to see your stuff!

nice burner, pofo ;)

07-06-2005, 02:37 PM
Dwee dee(3d): Stop bumping old threads!

07-06-2005, 02:49 PM

07-06-2005, 02:50 PM
The baloon must be much bigger to keep that thing in air. Other than that its freaking awsome. Great 3d model pofo.

Perfectly aware of that, but I decided I didn't want it any bigger than this (was actually debating whether to have a balloon at all). Thanks for the crit though.

blender.org is the new site for the Blender Foundation (who are taking care of Blender since the community raised the money to buy it and make it open source) and blender3D is the older site (though I think it's still updated). The whole community used to hang on blender3D back in the days before the troubles and eventual liberation of the Blender code ^^

Onwakariudo: It's ok, just saves me from an act of necromancy. Planning to resume working on this very soon.

07-29-2005, 11:22 PM