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gatto
04-30-2005, 01:37 PM
i just started to attempt anatomy today, this is my first one.. any help would be great, thanks

http://img.photobucket.com/albums/v704/gatto3/69e0563b.jpg

emersongreen
04-30-2005, 07:42 PM
you have the basics there, but the REAL challenge is when u try to draw it in hard poses, and from difficult angles that will make your artistic head spin when u try to draw them well!

Twitch
04-30-2005, 07:52 PM
great start, and the fact u actually took the time to draw this out is good practice...nice feet too

Krieock
04-30-2005, 08:01 PM
Gatto, one piece of advice: do not pay any attention to the 'heads' idea... lots of people say that the average figure is 6 heads, some people swear by 7, and your, as you can see is about 8 1/2 - 9. That does not mean your anatomy is incorrect - it means the idea that figures can be consistently drawn to scale by using their head as building blocks.
I recommend starting your chars with stick figures (two of the nice things about starting with stick figures is consistency and being able to easily complex poses)
here's a little doodle of what a base stick figure for a char I might draw would look like:
http://img2.echo.cx/img2/3073/14vl.jpg

Gl with anatomy - read books, look at images, and never stop.

gmpilot
04-30-2005, 08:04 PM
can't say this is really anatomy...this is more just understanding the overall form of a human. Anatomy would be learning muscles and bones. sorry...had to add that. But this is nice and all, well proportioned. The foot that is on the left side of the drawing is bad. It looks angled down instead of towards us. Draw foreshortening on it instead of down. It should be facing us a bit.

http://img184.echo.cx/img184/6527/69e0563b3nf.jpg

eightate8
04-30-2005, 08:26 PM
Here's what I do,

http://img.photobucket.com/albums/v699/eightate8/figure.jpg

it's basically what the polykarbon site suggests. I tend to make my people a little shorter with slightly larger heads so you need to adjust the sizes of the forms. This way is good for getting good volume and weight as its more 3-d than the stick figure approach. Especially good with PS because you can have this basic form on a low level and then lower the opacity and draw the clothes right over it so you're sure to have clothing that drapes over a correct form. Check out the Sumin and Ren drawing on this forum to see what I mean.

Krieock
04-30-2005, 08:31 PM
Eight, I see that method used ALL the time, I'm sure it's very good, I just never used it much... but really the way you do it could be used a as a 2nd step to me method O.o I might try that next time.