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Zabur
06-14-2005, 05:38 PM
So anyone heard of this game?
I think it's kinda new, but it's still got that old school RTS favor.
Anyone want to play sometime?

Snowfox
06-14-2005, 05:43 PM
Haha, good one.

Yeef
06-14-2005, 05:48 PM
You're never heard of it.

No one's ever heard of it.

You can call all the people you want. Tell them to call all the people they want. You won't anyone who's heard of it.

Aires
06-14-2005, 05:52 PM
Ugh??? Ok You've been under a rock for 5 or six years?

Snowfox
06-14-2005, 05:54 PM
You know another good game that's pretty new? Diablo. Man, this game is addicting and I think it's made by the same company or something..

Zabur
06-14-2005, 06:00 PM
No, I'm serious about the 2nd half.

The point of this thread was to know if anyone wanted to play, lol. Well...anyone?

I just got done playing 2 game with my friend which I won them both ^.^

I know it's not old....I just couldn't think of anything to say besides that.

Vava2109
06-14-2005, 06:13 PM
I play diablo 2 and only that from THAT company, Diablo 2 is so new they havent even come out with it yet Lol.

Zabur
06-14-2005, 06:34 PM
um....ok....

I don't give a rats ass if you play Diablo II...this is the STARCRAFT thread.

So post if you want to play with me, oh I know that you do ^.^

Gaara
06-14-2005, 06:42 PM
if I can find my CD, I'll get online. SC is way fun...I love WWII europe maps.

Zabur
06-14-2005, 08:12 PM
Cool, if you ever want to play me, just AIM me.

my new AIM is EnvyHax

Gaara
06-15-2005, 04:06 AM
my new AIM is Gryphon Army

darc shadoe
06-15-2005, 07:00 AM
about a year ago, before i seriously started playin tft, I really wanted to get starcraft...
thing is, its so old they don;t even stock it anymore....
but they stock c&c tiberian sun? wtf?

anywho... i would play you if i had it, I prolly will order it juring the summer, but right now I have other games on my shoppin list (namely dawn of war, quake 3, battlefield 2 when it's out and guild wars. oh ye ^^)

Yeef
06-15-2005, 08:55 AM
The SC battlechest is only like 10 bucks at most stores. It's not really a amjor purchase. Just get it!

Vava2109
06-15-2005, 10:49 AM
Lol ive been thinking of getting it. Halo is keeping me interested right now, as is Splinter Cell...

Flux
06-15-2005, 11:53 AM
Darc:
I'm sure the blizzard website sells it...

meerkat
06-15-2005, 01:44 PM
That game is a masterpiece =)

bigyellowlegoman
06-15-2005, 02:49 PM
Has anyone heard of another expansion pack for it, it wasn't Brood War, but I remember reading something about it. It was meant to be crap, and not even made by Blizzard. That's all I know, some info would be nice, anyone played it?

Hiltz
06-15-2005, 03:18 PM
I think there is no other expansion pack for StarCraft. At least, I never heard of it. :huh:

I can't wait to play StarCraft:Ghost though... if it every freaking comes out.

Aires
06-15-2005, 03:23 PM
diddo. I think it was due for release this month or next.

hezzart
06-15-2005, 03:24 PM
I love StarCraft. awesome game franchise.

Aires
06-15-2005, 03:31 PM
1 game & 1 expansion. That aint a franchise. It's more like a mark in gaming history. Comon Blizzard. Give us a sequal already

mofo09
06-15-2005, 03:41 PM
if they make a sequal it'll be warcraft 3 graphics most likely.. which suck ass

Snowfox
06-15-2005, 03:43 PM
Agreed on the Warcraft III graphics.

flare60
06-15-2005, 04:06 PM
if they make a sequal it'll be warcraft 3 graphics most likely.. which suck ass

Erm why ? Sure i loved the old 2d graphics and i really hope they keep the starcraft games in there mostly.

But i really liked warcrafts 3d , i think it was pretty artistic and fitting of the game.


Didnt they just announce a new star craft game ?

so far :

Star Craft

Star Craft Brood War

Star Craft Ghost (( not yet out ))

----------------------------------

Star Craft (( unkown title ))

Im pretty sure they did, set to happen after star craft ghost in terms of the storyline i think, but will proboly have more to do with the aftermath of Brood war.

(( SPOILER ALERT SPOILER ALERT !!!!!! ))







Wich ended with the swarm taking over most of the places around.

Yeef
06-15-2005, 04:31 PM
Has anyone heard of another expansion pack for it, it wasn't Brood War, but I remember reading something about it. It was meant to be crap, and not even made by Blizzard. That's all I know, some info would be nice, anyone played it?
I know what you're tlaking about but I forget what it's called. It wasn't really an expansion so much as it was extra maps/missions for single player. I'm pretty sure they just added them to the original game at some point, but don't quote me on that.

Zabur
06-15-2005, 04:33 PM
I hope they don't a sequel to Starcraft because blizzard will **** it up.

Wyrmslayer
06-15-2005, 05:13 PM
I would love a sequel.

Make it like the original though, Warcraft III seemed odd, just, the unit limit seemed so damn low.

The graphics were ass, looked so peicely, if they tuned them up, it would be nicer.

Also get rid of the zoom in and out feature, it was interesting, but it was useless, keep it a static camera.

The hero system was nice, having a hero could easily turn the tide of the battle.

Gaara
06-15-2005, 05:19 PM
Starcraft 2 will have at least 4 playable races. Zerg, Toss, Terran, Xel Naga, something tells me that it will be like all against Xel thing, or they'll control all the zerg or some crap. I really want 2d though, F polygons, it's all about pixels.

Wyrmslayer
06-15-2005, 05:22 PM
Its possible to have the Xel'Naga, but...

I wouldnt bet money on it, possible yes, probable? No, I thought the Xel'Naga were all killed off by the Zerg?

Anywho.

There should be similar units to SC, with more, and more options.

Like. Say....

A Dark Archon and High Templar meld?

Insanity Drive.!!

Zabur
06-15-2005, 06:44 PM
I'd hate for them to make a sequel, why? Because they won't keep it the same.
They will come up with some idea they think if genius and it will end up ruining the game, like Heros in WCIII.

Also, they will not make the Xel'Naga a race, they were ALL killed off by the Zerg.

If anything, I wish they could just remake Starcraft/Broodwar with better graphics. Not in 3d but in 2d, but a huge pixel count. They should not change/add anything because that will make them have to balance it out all over again which takes Blizzard an extremely long time to do.

Maybe Arena.Net will make a game that's somewhat like Starcraft but better?

Aires
06-15-2005, 06:57 PM
Funny, I thought the xel naga just disappered after their experiments.

Oh come on. Your afraid of the sequal sucking? Say it aint so...

Starcraft was dark and gritty scifi. Your a commander of large army with only one goal. Kill everything.

SC2 would kickass. Xel Naga as a race? Might be good, but i would prefer them to be an npc ass kickin race.

What would you like to see in SC2. 1000 unit limit. Large ships on screen. Bombing runs. More infrantry. A revamp of the whole resource gathering thing similar to Command & Conquer Generals.

I want napalm, I want nukes, I want more ships, more tatics, I want total war.

Blizzard stop screwing us over and making War Craft jokes and give us what we want.
No not the strippers (that might be nice though)

Zabur
06-15-2005, 07:07 PM
um....How about "no"?

1: The resource gathering for SC fitted the story. You were stuck on an alien planet and had to find resources. I liked how this works. It's fit well and is very simple to understand.
2: 1000 Unit limit? I don't think so. People already mass shit to win instead of actually using Micro/Macro skills. Making the massers have more units to mass would make this game a pathetic piece of shit.
3: Large ship? That would be good, but not like 1/2 the screen large. I would also like to see some cool effects when the ships dies, such as them crashing and killing what's underneath them.
4: Napalms/More Nukes would not make the players have more tactics, it would give them a reason to be mass whores and nuke and nothing else.
5: Although the goal is to "kill everything", that is not what this game is about. The fun in this game is not killing everything, but how you do it. Achieving the goal is what makes this game to addicting. Adding elements that shorten this journy would greatly hinder the game from a strategic/tactical game to a mass/nuke 'em type of shit.

And yes, I am afraid of a sequel sucking. Blizzard is really pumping out shit lately and need to focus more. And with their leading development team gone, there is no hope for them.

Wyrmslayer
06-15-2005, 07:10 PM
More tactics?

Give the zerg more infested stuff.

Make so more of the terran stuff can be infested, Infested Barracks maybe? Infested Marines and Firebats would be cool.

Infested Protoss would be nice too.

Protoss should get more bonuses like 50% Increased shield regeneration while next to a pylon or something.

More special abilities, Psionic Storm once every 5 minutes isnt fun guys :/

Snowfox
06-15-2005, 07:12 PM
Total War : Aiur.

Aires
06-15-2005, 07:21 PM
Any good player would know how to lay smack against massers. zerg rush. Marine in bunker or a simple templar storm.

The resource gathering worked, but I would like an alternative if the battle becomes a war of attrition. You get cut off from your supplies. You call for some from space. Or warp it in, or scavenge. Alternatives and choices are good.

I want more units. Its fun to have a five minute stall to build up your forces and place them on the ready line knowing what they are capable of. 2 squads of marines defending a tank position in the trees. Imagine that platform across he entire side of your map. With air support as well as tech units.


Whoring nukes? They take forever in a game. And they are so expensive that you would have to use tatics to employ them.

I think I won a game nuking my own cc wiping out whatever my enemy had left and sent what was left of my tank division down their poor thraot
Having nukes wont make you sloppy.

One more thing, more transport options. Such as support transports that can attack back. armored ones. Heavy transports. If I want to deploy for tanks, i would like them to be deployed in an armoered transport instead of split into two weak ones.

Shoot. Next paycheck im going to get it and show the effects of tatics.

Also. If I play you, the only joy i would get would be to crush you and make you cry. and depeneding on the personailty how is irrelavent.

Zabur
06-15-2005, 07:44 PM
This game is not about having 1000 units. It does not fit the story. You are in a deoliate (sp?) planet with limited resources and limited man power. How would the ability to have 1000 units fit into the story? It wouldn't, unless SOME missions were huge wars, but being able to always have that amount of units would ruin the strategic point of the game.

Transport options are a waste of time. We already have transports and they do their job. We have Arbitors, Shuttles, Dropships, Overlords,and Nydus Canals. They all do their job well and do not need to be changed.

The idea of having massive units does not fit into the SC universe for me. have a few marines defending a tank group behind trees seems right. But having a whole army awaiting to kill anything on a planet with limited resources does not make much sense.

Also. If I play you, the only joy i would get would be to crush you and make you cry. and depeneding on the personailty how is irrelavent.
I don't understand what you mean here, especially with the last part. I'm not arguing who the better player is (which I think I am) but what would enhance this game.

Aires
06-15-2005, 07:51 PM
Ok you are talikng about the game itself. Im Talking about the multiplayer. In the game the mission pretty much set your limitations as far as resources and tech tree are concerned.

The game was good. But what kept me was not the atmosphere or the story. It was going on a killing spree and wiping every little player off the face of the map. or as other would like to call it the multiplayer

Edit: and transports are not useless. They get a battle group there pretty quickly(Terrans) And if prepped right can move them with the least risk of being intercepted.

Would you want to have all your troops footing it all the way to an enemy base and being repelled on the way or would you go in fast and hard unloading yout troops in a "soft spot"

Transports have the surprise factor that a large formation of land troops wouldnt have.

Arbiters kicked ass more as a support unit then a transport though

Wyrmslayer
06-15-2005, 07:54 PM
Yeah, but the transports all have some flaws.

Drop Ships cant attack and are easily picked off, making all your units die.
Overlords are bloody slow, and still slow with enhancement, making it easy for your guys to get killed inside.
Same for the protoss one.
Arbiters are "better" but... the Recall uses up energy a LOT of energy, so its pretty much a last ditch effort to get your slow guys there (Reavers).
Nydus Canals are one way, and therefore you would need to make a hatchery, and then a nydus canal on a peice of land, ineffective if your trying to move into the enemy base.

Zabur
06-15-2005, 08:08 PM
I'm not saying that transports are useless, I'm saying changing them is bad. I love the transports and use them is almost every game I play. They do there job and they do it well, I don't think they need to be changed.

Aires
06-15-2005, 08:15 PM
I didnt say change them, I said give us more options.

Heres an example. A us navy carrier employs different types of aircraft. Each with a role.
Hornets, Tomcats, Sea Hawks, as well as others.

Thing is: You can have more than one model of a transport. I like choices period. Brood war gave me more choices in terms of air with the valkerie, corsair and devourer.

I want the same range with my transport, foot soilders, vehicles. and skill sets.
simple.

That would kick the mutliplayer a few notces BAM!

Zabur
06-15-2005, 08:42 PM
This game is not about massive battles, or at least it shouldn't be about that. It is about small tactical attacks and hinder your opponent until he is to weak to defend anymore.

Having these types of additions means that the current unit set is not working, which is completely false. The current set up is perfect the the mood and pace of this game.

Gaara
06-15-2005, 09:21 PM
Funny, I thought the xel naga just disappered after their experiments.

Yes, I also thought this.


In brood Wars secret level, you investigate meldings of human/zerg/protoss, and it hints at Xel'Naga. Can't remember exactly, but it was pretty damn convincing that they were going to show up.

Zabur
06-15-2005, 09:30 PM
I'm pretty sure what he saw just just a Zerg/Toos hybrid. I'm thinking it was the Terran that did this.

VTS_v2.0
06-15-2005, 09:46 PM
My friends and I made a map where we basically have unlimited resources...which make make fun for long matches against each other where we build massive bases, and send wave after wave of troops and the like to each other, and everything is fast paced. Brings back memories...

Zabur
06-15-2005, 09:47 PM
I hate those types of maps.

VTS_v2.0
06-15-2005, 09:55 PM
They weren't the only type of maps we would play...just somethin to kill time in lan parties...

Wyrmslayer
06-15-2005, 10:05 PM
Heh.

Me and my friends were talking starcraft today (Oddly enough).

Just talking tactics, and how you can make a "bomb" of Mutalisks, or whatever other flying unit.

You make one patrol an area, and you get all the others to follow it.
you control the one unit that everyone is following and run it into a swarm of enemies, that one goes down and the other ones following it go nuts.

Zabur
06-15-2005, 10:18 PM
Yeah, however, it's more effective if you micro them all. You will have better control and be able to focus fire on certain building (ie: Pylons/Producers).

I remember doing that before I quit playing, lol. What seemed to happen was that the first guy never died and all my guys were sitting ducks. I try to kil that one guy and by the time that happens he is mixed in with all of the rest of my guys, lol!

Wyrmslayer
06-15-2005, 10:25 PM
Gotta have a nice head start on them and fly right into the enemy base heh.

Yeah, some tactics are so good.
Like you and a friend do a zerg/terran combo.

He makes you a base to infest and you do it.
Make a ton of infested terrans and zerglings
Run the zerglings in, and hell bring in ghosts with nukes, while you run in your infested terrans.
Your terrans will slaughter guys who were focusing on the weak zerglings, and the ghosts will nuke shites.

Bring in valkyries, gaurdians, devourers and battle cruisers as backup of course :P

Zabur
06-15-2005, 10:27 PM
Heh, that should work, lol!

flare60
06-16-2005, 07:50 AM
There was a woman who meant blizzard was a terrorist orginization that recruited suicide bombers for al quida, becouse you could send infested terrans in to kill themselfs......... :crazy:

Zabur
06-16-2005, 09:07 AM
Lol, that's crazy.

Everyone know CS is for training terrorists, duh.

meerkat
06-16-2005, 09:23 AM
and Final Fantasy games trains Fanboys :/ (j/k)

Zabur
06-16-2005, 09:31 AM
Ok, bcak to Starcraft.

If anyone wants to play, AIM me at EnvyHax please.

*EDIT*
OMFG 700th POST!

Aires
06-16-2005, 12:24 PM
This game is not about massive battles, or at least it shouldn't be about that. It is about small tactical attacks and hinder your opponent until he is to weak to defend anymore.

Having these types of additions means that the current unit set is not working, which is completely false. The current set up is perfect the the mood and pace of this game.


How the hell would that change the game so drastically. The only real limit to a tactician is the resources you can gather. You wouldnt even focous on maxing your population, you focous on the attack.


The ending levels of each campaign were massive battles.
(My favorite type)

End of the terran campaign. Fight your way through to destroy an objective to escape.

Zerg, destroy and infest a temple that was well guarded by the Toss.

The Protoss. Team up with terrans and take the overmind out.

You could do massive assualts or hit and runs. Thats was what so good about the game. You didnt have to rely on a formula to win.

And a higher cap wouldnt affect the gameplay. Period. Swarmers swarm, Turtles turtle and aggressive players would do anything to rip you a new one.

Thats the nature of the multiplayer experience. Nothing will change that.


Sorry Zabur, but you seem to be assuming that whatever changes that gives the player more options is a bad thing. I disagree.

The game is whatever you make it out to be, You may think the nature of the game is one way, I think the other.

Zabur
06-16-2005, 01:05 PM
I don't think any changes that give players more options are a bad thing. However, I DO think that something that has the same function as another thing but is better, making the other thing obsolete, is not worth putting into the game. This is what I thought you meant by the transport thing. What's the point of using a normal drop ship when you could use one that has guns or better armor?

I don't nessecarily think that a higher food supply would be a bad thing, however, saying that it should be changed means the the current set of 200 is not working, which is incorrect. The current supply limit works great for all players: massers, turtlers, and rushers.

Aires
06-16-2005, 01:24 PM
I didnt say that the current set of transports doesnt work, but I would prefer individual upgrades. And like anything else,Blizzard whould balance it. The terran dropship is pretty good, it was fast and with upgraded armor it took a sizeable beating. I like variety period.

Have you played Armored core, Rent it, borrow it whatever. They had the same parts remade but in different shapes. They had thier disadvantadges as well as advantadges.
Unit variety can work like that as well. It wont make a unit obsolete unless the player chooses to neglect it.

Example. I have a firebat that has higher attack power but is still classifed as infantry.
Does that make my marine obsolete. They both kill and run on foot, serving the same function. No becuase of the differense inherent to the unit.

And Im not implying anything was wrong with the foodsupply with the original game.
I want to command more units if I have the resources. I seldom reach 200, but when I do, I want to keep going if possible. the cap restriced that freedom and I personally dont like having restrictions .

And one of the major reasons there was a cap was becuase of the programming. Its much easier to program and track a limit of 200 fighting sprites. Have you tried to max out your building limit on buildings. I have and geuss what, there is a limit and the penalty is "missing buildings" You build a type of building and one disappears in the order it was built. I belive or says I cant create anymore buildings.

Its not a balance issue, its a programming fix.

Zabur
06-16-2005, 01:45 PM
That makes sense.

However, in response to your firebat/marine thingey, heh.

They are two different units with two different jobs. Marine at ranged/air attacks while firebat are pure melee and deal splash damage. With the drop ships, they are all drop ships.

Let me put this in another situation. you have a normal marine, then you have another marine who is not only the exact same as the other marine in almost everyway, but has a longer range. Which would you use? The ladder makes the former obsolete.

Aires
06-16-2005, 02:17 PM
Im not saying making an exact unit! I never said that. Did you miss the point of the aircraft carrier, or indiviual upgrades, or Armored core? Im not pissed, Im just surprised that someone who seems to think strategy wouldnt get it.

Im saying make multiple types with different roles. A standard dropship is fast and can hold a vareity. And are relatvivly cheap. an armed supply ship would have a cost for each ship that chose that upgrade. The heavly armored transport would be slow but would have more of a chance to survive a "fresh" defensive array. And a heavy transport can hold more units, like instead of two tanks, you get four. They have their distinctions and individual costs, added or fixed. That would force the player to look at his economy more closely.

Do you get what im trying to say? And im not talking specifically for transports, i want this system for tanks, vehicles, infrantry, special units. etc.

Hiltz
06-18-2005, 12:41 AM
Infested terran was always my favorite unit.

Some quick and favorite strategies that may require two allied players to pull off.

Time Attack Tactic

Arbitor (frozen animation ability) + Ghost ( cloak & nuke abilities)

Use Arbitor's freeze ability on a group of units, specifically against close together groups of enemy aircraft(specifically Carrier/Battle Cruiser) and then launch a ghost's nuke on them when you know exactly the time of when the Arbitor's ability wears off so the enemy units don't have enough time to kill the ghost or move out of the way of the targeted nuke. Useful method to take down foolish players who forget to bring a cloak revealing unit along with their attack force groups. Timing is everything in order to pull this off.

E-T Tactic (Explode- Teleport Tactic)

Arbitor (recall ability) + Infested Terrans (as many as possible)

Send an arbitor into the center of enemy units/building and quickly recall a selected group of infested terrans at your or your allie's base and the infested terrans will quickly do some serious damage to the enemy's surounding area.

Note: You can use the same strategy except replace Infested terran with a main attack force of units (ground/air/ ground & air units) and if your lucky the arbitor will be able to invade the enemy's base before being destroyed by enemy units or defenses long enough for your troops to surprise and quickly overwhelm the enemy. Works best if they only have one main base.

Gaara
06-18-2005, 01:18 AM
once me and a friend 2 v 1'd a random guy. When he ally ended us and quit, he had half the map covered in cannons, this is at BGH...

He was the best player I have ever seen. He destroyed me bigtime and I had to relocate to friends base. It was insanity.

Aires
06-18-2005, 06:58 AM
I had a similar experince, It was quit painful.

Myf av builing strat would have to be this.

I take a sqaud of marines 4 firebats, 3siege tanks, 1 scv. and 4 wraiths.
I position my tanks in a triangle spacing them for a bunker in the center.
place the 4 bats in. The marines fills in the gaps for the 3 tanks.
I place two turrets for support. Then i hide a wraith then scout while the others gather their energy.

I like it becuase i have a hardened position thats relativley cheap and quick to build. and can stand up to a sizeable zerg, toss, or terran attack.

Another thing I would like to see in a sequal. Formations and orders. It would be quit simple. They give you a grid with up to 24 units. The unit would be based on how much space a sprite takes. When you designate it as a battle group. It would save the battle formation In battle you can order them to stay in formation as much as possible just prior to an engament, or tell them to break formation for crossing a narrow choke point.

They would definitly have to improve the path finding in the game to do that.

The orders bit is for the above. The commands i want woud be use special abblities, patrol, retreat
or attack charge. These would be typed in. and similar to the basic concepts of the command screen.
but in battle group interface, it would communicate the order to veryone one in that group, and not just a specific type that you clicked on.( That was a pain.)

Wyrmslayer
06-18-2005, 12:24 PM
You mean like in Rise of Nations? Could work well with starcraft, would be better then having a mess of Goliaths running into each other heh.

Gaara
06-18-2005, 02:06 PM
when I'm terran, I build the ring. Surround the command center impenitrably with all your buldings, with two bunkers in it, then fill with seige tanks add missle turrets also. As the Toss, I just do the Gateway lines usually, and as zerg hatchery lines.

[edit] also as terran, hotkey your CC and then float an engineering bay above it, makes it harder to attack directly.

Aires
06-19-2005, 06:40 AM
My tag is Dark-Aires. I just realized that i am hell as rusty so have fun zabur