Aires
06-14-2005, 06:29 PM
Well, I was asked about this effect and went kinda in depth for a mock.
Might as well share it. I promise to post images when availble.
Mock Aura & Beams tutorial.
I make a large circle near the center of a peice and name the layer ambience. I go to the filter _Blur and choose gaussion and select a setting to make the solid circle appear to have faded edges or been airbrushed.
Now that we have that. I make a new layer. In that layer I use the the polygon selection tool and start tracing triangle from the center of the circle. I fill the selection with black.
I repeat the process of creating layers, selections and fillings until I believe i have a basic layout for the rays.
(or you could just take the original black layer, dublicate it and rotate it.)
I merge the black layers together. I hide the sphere. I use the alpha channel (seperating line art tutorial in Pk) to make a selection. Unhide the sphere and choose that layer. I delete the selection. and I should have the "beginning" of the beams. I perform another blur to soften the cut.
Discard the black layer.
I define the beams by making speed lines. (again, Pats tutorials) in a seperate layer.
Use these lines to outline it. I set the opactiy of the layer around 30%. It should be enoguh to define, but not enough to stick out. I play with it unitl
its just right.
Thats how I get my "auras." Or the beam effect.
Might as well share it. I promise to post images when availble.
Mock Aura & Beams tutorial.
I make a large circle near the center of a peice and name the layer ambience. I go to the filter _Blur and choose gaussion and select a setting to make the solid circle appear to have faded edges or been airbrushed.
Now that we have that. I make a new layer. In that layer I use the the polygon selection tool and start tracing triangle from the center of the circle. I fill the selection with black.
I repeat the process of creating layers, selections and fillings until I believe i have a basic layout for the rays.
(or you could just take the original black layer, dublicate it and rotate it.)
I merge the black layers together. I hide the sphere. I use the alpha channel (seperating line art tutorial in Pk) to make a selection. Unhide the sphere and choose that layer. I delete the selection. and I should have the "beginning" of the beams. I perform another blur to soften the cut.
Discard the black layer.
I define the beams by making speed lines. (again, Pats tutorials) in a seperate layer.
Use these lines to outline it. I set the opactiy of the layer around 30%. It should be enoguh to define, but not enough to stick out. I play with it unitl
its just right.
Thats how I get my "auras." Or the beam effect.