View Full Version : guild wars: pk guild???
CrematoR
06-17-2005, 11:32 PM
Hey guys been playing guild was on me lil brothers computer latly, was wondering if we should start up are own polykarbon guild?? Any ideas on the name, and if we should start a guild. I was thinking only members of pk could join. Any ideas or suggestions are welcome.
*_*flashies*_*
06-17-2005, 11:35 PM
lol 100%
aaw ruined. I play the game (not as much as normal as i now play css) and would love to have a PK guild, would be awesome.
yet all my characters are in pre-searing ascalon as i deleted old ones
Bloodstar
06-17-2005, 11:39 PM
Sounds interesting, but can you find enough people on PK that have the game?
Snowfox
06-17-2005, 11:46 PM
I'll make a character for that.
Xion Valkyrie
06-18-2005, 01:19 AM
Unfortunately your guild is tied to your account, so you can't have your different characters be on different guilds =/
Faliat
06-18-2005, 02:27 AM
I got it last week... my sister's the one that play's it the most though... Prefer other games but hey! A pk guild would be sweet!
Lexar
06-18-2005, 04:32 AM
I'm a guild leader of a pretty big guild, 25 or so people, so I won't give all that up. But as I have my own guild I can give you some advice: people won't be online all at the same time, so you'll need a pretty big group of regular players to be able to really have an advantage in being a guild, for pretty much everything you do with a guild you'll need 8 good pvp-ers online at the same time.
To really benifit from being a guild, in pve you should help guild members out on missions and give away good items if you don't need it but your guild members do.
Also keep in mind that if you have members from the US and europe, you can only meet up in international districts, which can be quite annoying sometimes, because there are not that many other people online in those districts if you need to fill up a party.
Of course you guys could always join my guild :P
Snowfox
06-18-2005, 02:21 PM
Hell no. My guild has the best cape design, ever.
Lexar
06-18-2005, 04:25 PM
There's not enough people I think to really be able to make a PK guild. I mean we have 25 people and hardly ever enough people online at the same time to do pvp. We always end up using 2 or 3 extra people, and those suck because they don't use our teamspeak channel.
With a pk guild you'd have maybe 8 people at best, so 1 or 2 online at the same time.
We were in the hall of heroes today, that was awesome.
Ninja Frank
06-18-2005, 04:34 PM
I want to join a guild =(
Snowfox
06-18-2005, 07:20 PM
This is a fun game. And my class combo is very rare, which makes me feel special.
Zabur
06-19-2005, 01:23 PM
I would...but I'm the leader of my own guild, kthx though, heh.
I might get this game if it comees to the mac but I don't know anything about teamspeak so I am not sure how I can communicate
CrematoR
06-19-2005, 07:52 PM
hmmm well i see what you mean Lexar, with ppl not being on at the same time, and the US and europe district thing. It would make it hard,also it seams that some ppl are already leadders of there own guild.
So the biggest problem for getting the pk guild up and running is getting the numbers,
if we were to start up a pk guild id help ppl if they need my help for missions and i could help they if they needed items.
btw any 1 know where hall of heros are? im at ring of fire and dont know if iv gone past it.
Lexar
06-20-2005, 02:28 AM
You passed it. But let me tell you the hall of heroes is not to be takes lightly, in fact without trying to be arrogant, I think I can say I'm fairly good, but I only got to fight in the hall of heroes twice. You need an excellent team with at the very least a teamspeak channel and balanced professions, and then you'll need them to be skilled and experienced in PvP (which is a whole different ballgame compared to PvE), and if you have all that, you might be ready.
The hall of heroes can be reached if you fight in the tomb of the primeval kings (outside of the dragons lair). The tomb of the primeval kings is like a sort of waiting room, you keep fighting rounds untill there's a spot free in the hall of heroes. In theory you could spend 6 hours and not enter, or enter at once. The battles before the hall of heroes are against other teams and often against 5 other, so to survive multiple battle like that (only 1 team survives) you'll need to be very good. Imagine 3 round before going into the hall of heroes, that's very little, but then you would already have had to defeat and be the best over more or less 10 other pvp groups. Especially beating koreans is very difficult.
There is only 1 hall of heroes in the whole game, no multiple HoH servers or anything, so when you hold the hall of heroes it means litterally that you are the best of the world at that moment. And to win in the HoH you'll have to fight against 3 to 8 other teams that beat about 10 to 20 other teams themselves. Like I said it's not something to underestimate. My guild got very close to winning once, our ghost rushed to the centre when we didn't want to, so we had no choice but to follow. There were 2 other teams and they were pretty bad, so if we had waited like we do in king of the hill, we could have won. We actually only lost the altar 30 seconds or so before the end of the match, so close, and so annoying.
Yeah but with the time difference and all, a realistic PK group would need something like 50 members to have plenty of guys online if you want to team up, and I don't think PK even makes the 10 right now.
Lexar
06-23-2005, 02:23 PM
Not really a double post since it's been a couple of days, but my guild (organised spam) is ranked now, 4 wins and we're undefeated so far. Pretty cool :D Guild battles are easy to learn AND fun :D If ever polykarbon does make a guild we'll be more then happy to challenge you all.
Zabur
06-23-2005, 02:40 PM
Congrats on getting ranked.
Lexar
06-23-2005, 03:57 PM
Thanks :D Being pretty organised and having teamspeak and everything, these low ranked guilds were a cakewalk for us. I'm really looking forward to fighting some decent guilds now. I mean to be honest we kinda suck at the tombs of the primeval kings, the whole guild only got 2 sigils so far, but these guys we defeated, they were really, really bad. One team we even beat without armor to humiliate them. I like it though that you're put against guilds of comparable ranking. This way you'll have exciting matches as soon as you find your level in the rankings.
Steasaurus
07-12-2005, 09:02 AM
I just ordered that game but I think I'm already lined up to be in a guild lol my clan that I play cs and such with have been playing a while... we're having cape problems at teh minute though aparently lol
The capes look awesome but the girls don't like them because they don't suit the female characters :/ whine whine whine lol
Lexar
07-12-2005, 09:50 AM
We decided not to allow just anyone anymore, since we have a lot of barely active members we had to kick out of the guild since they were really not up to the level the more active members were. Too bad, but they understood.
However we are now looking for other guilds to do practice matches with before we do ranked games. We have a few teams, some are n00bs, some are way out of our league, we get by, but other guilds are always welcome.
Aires
07-12-2005, 07:48 PM
Hmmm, I might have time to play on the weekends,
Is this game any good? and how does it compare to WOW?
darc shadoe
07-13-2005, 03:50 AM
Well, from what I have read, WOW seems to be the best at the moment, but the thing is, I couldn't be bothered chaining myself to a monthly fee.
I got guildwars last weekend, I'm really getting into it now, I've actually been in 3 guilds since ^^, I plan to stay in this one though, and instead of joining other guilds etc, I realised what a "friends list" was... man I'm such a noob...
It seems to be more of a strategy game than an rpg to me... or should I say tactical game?
If you can afford the €45 cost for the game, I urge anyone to check it out.
I'm certainly hooked, and I'm playing, I think a polykarbon guild would be a fun idea, it seems like noone has a good cape, and we could defo get a good one, maybe take screenshots of design ideas and send em to members to see if they like em first, coz most are crap...
Wonder why I'm spend so much time not playin guild wars... I gotta get back now, find a good pet and get to level 11 (R/E) ^^
Gaara
07-13-2005, 05:52 PM
I'm on guild wars, but I really don't understand it. I've just been soloing everything. What's your class combo, Snowfox?
Lexar
07-14-2005, 03:32 AM
You're missing out on all the fun if you don't have a good guild. Guild battles is where it's at! My guild members want to do guild battles all the time, even when we don't have a decent team to play.
Snowfox
07-14-2005, 05:18 AM
As gimp as it sounds, my class combo is Mesmer/Warrior instead of Warrior/Mesmer. I really love the fast casting ability, enough to forsake the huge armor bonus of being a primary warrior. Plus, mesmers just look plain classy, haha.
Gaara
07-15-2005, 04:54 AM
I really don't know what class combos are good, I have a Necro/Monk a Warrior/Ranger, an Elementalist/mesmer, and I think I'm gonna make a Monk/? I was thinking ranger but I don't know how well that would work, anyone have any suggestions?
Lexar
07-15-2005, 07:16 AM
Any combo has use one way or the other. there are no good or bad combo's, but some are more straightforward than others. w/mo is obvious, but w/n could work out well also, but in a different way. Mo/N is often used, with well of blood for example, but Mo/R is just as usefull as any other combo. You could use the running skills and the traps to get away from warriors, or blind them. In pvp, monks will often find themselves attacked by warriors.
Steasaurus
07-15-2005, 08:26 AM
I've just started and I'm only lvl 3 lol I went with the cool looking Necromancer I'm thinking necro/warrior but I still have my options open as yet :PI haven't played with my clan yet so I'm currently running around solo... game seems failry easy at the minute I understand why they make a point about your character level not really effecting battles much and it mostly being skill I was going straight for the level 4 things when I was level 1 lol. I assume it'll get tougher.
I paid a mere £17.99 delivered from play.com, and they're accepting pre-orders on chapter 2 already for the same price but it's not out until the beginning of next year 1st of Feb 06 according to them. Anyone pre-ordered yet? lol
Lexar
07-15-2005, 11:10 AM
It will get tougher, the focus isn't even skill, but teamplay. Anyway, once you pick a secundary profession, you're not stuck with it, later on in the crystal desert you can change it. I changed secundary about 5 times on my character.
Zabur
07-15-2005, 12:42 PM
Yes, however, Crystal Desert is about 75% into the game. So be sure to pick a good second profession (if you are gonna use it) in because you will be stuck there for awhile.
Gaara: For monk I suggest elementalist. For one reason only: Glyph Of Lesser Enegery. This will make your spells that cost 15 mana (such as heal party) cost 0. Since it takes 5 energy to cast Glyph of Lesser Energy, then it bascally saves you 10 energy which you can use for other skills.
For ranger, it really depends on your plan. If you are going beast master, then I suggest monk, to heal your pet. If you want straight out attacker, then go warrior. The reason is because with frenzy and if you know what skills you want, you can shoot about 3 arrows ever 2 seconds. Massive damage. Another thing you could try is going Ranger/Mesmer, for there anti casting abilities. Use distracting shot from the ranger build and other skills from the dominations tree from the Mesmer to completely stop any caster in their tracks.
For warrior there are really only 2 really useful options. Monk and Elementalist. For Monk, it's kinda obvious, heal your self when needed. For elementalist, you can go three routes: Fire, for extra damage with Conjure Flame and/or Fire Storm; Ice, to slow down your attackers and increase defense a little bit; Earth, to massivly inscrease your defense and increase power though Conjure earth.
Necro...don't know much about them. I'm currently making a Death/Blood necro that specializes in summoning to really deal damage. Bayond that...I really have no idea.
Elementalists are very good by themselfs, without using any secondary abilities. If you choose this, then don't specialize in one school of magic. I suggest going Fire/Water/Enegy Storage. Another good suggestion is to not use anything from you primary Ele at all except Energy Storage. One way this could be usful is if your character does not use any promary skills of the calss you want to play as. For example, a Smiting Monk. Now, if your going pure smiting, then there is no reason to go primary monk, since going primary ele and using Energy Storage will befefit you more.
Mesmer....great by themselves. Great with every other class. Mesmers are just the greatest thing in this game. Seriously.
I hope this helped, it's no way completely true, just the opinions that I have gathered throughout playing this game since release.
Have fun ^.^
Ixion
07-15-2005, 02:15 PM
I'm a livl 20 N/W. that being said. most of my stats go more towards blood magic. this little article i've found mind help u with necro/wars if ur thinkin about it.
With a strong ability to take care of your own health and deal great damage from the necromancer's blood magic the need for a monk is lessened. With an increased amount of energy you will be able to use the warriors skills more often and not have to worry about running out of energy. When coupled with a warriors close combat skills or melee skills you are a very formidable character. By combing a good weapon with a high lvl hex to help you do damage you will be able to defeat your opponent much faster. Necromancers are one of the most flexible characters in the game, because of there offensive and defensive capabilities. Especially in solo play you will be able to handle yourself much easier and not have to keep respawning. A good combination of skills are:
hope it helps
Steasaurus
07-15-2005, 09:06 PM
A good combination of skills are:
...?
lol know how to leave us hanging don't ya? :P
Ixion
07-16-2005, 01:52 AM
sorry about that :P
A good combination of skills are:
*A health draining skills>>
>>Life transfer is a very good elite skill which drains up to 8health per second from target which you gain in return.
>>Faintheartedness is also very good. Although you dont gain any health from it your target foes attack slows down and looses health in a decrease of 1-3 for 44 seconds{MAX}
*A good hex to increase damage>>
>>Barbs is a good melee damage increasing curse.
*Warriors melee attacks>>
>>Depending on what you would rather use,
EXAMPLES
~SWORD
~My favorite skills for this weapon are sever artery, final thrust galrath slash, and seeking blade. You will have to mess around with these to figure out what works for your playing style is.
~HAMMER
~Backbreaker is a great elite skill that deals +20dmg and your opponent can be knocked down for 4 seconds.
~AXE
~Eviscerate is a good attack that does +30damage and inflicks a deep wound.
*A good health stealing skill>>Grenths Balance is an exellent skill. It reads as is: If target foe has more health than you you gain half the difference(up to your maximum health) and that foe looses an equal amount.
CrematoR
07-16-2005, 02:51 AM
havent been on guild wars that much lately, btw how far is every one in the game?
Ixion
07-16-2005, 02:53 AM
I just cleared "Thirsty Rivers".
CrematoR
07-16-2005, 02:56 AM
im at abddons mouth, down on the volcano island.
Ixion
07-16-2005, 03:27 AM
Sounds like a long way from where i am....can't wait to clear this chapter..
Lexar
07-16-2005, 05:26 AM
Yes, however, Crystal Desert is about 75% into the game. So be sure to pick a good second profession (if you are gonna use it) in because you will be stuck there for awhile.
Gaara: For monk I suggest elementalist. For one reason only: Glyph Of Lesser Enegery. This will make your spells that cost 15 mana (such as heal party) cost 0. Since it takes 5 energy to cast Glyph of Lesser Energy, then it bascally saves you 10 energy which you can use for other skills.
For ranger, it really depends on your plan. If you are going beast master, then I suggest monk, to heal your pet. If you want straight out attacker, then go warrior. The reason is because with frenzy and if you know what skills you want, you can shoot about 3 arrows ever 2 seconds. Massive damage. Another thing you could try is going Ranger/Mesmer, for there anti casting abilities. Use distracting shot from the ranger build and other skills from the dominations tree from the Mesmer to completely stop any caster in their tracks.
For warrior there are really only 2 really useful options. Monk and Elementalist. For Monk, it's kinda obvious, heal your self when needed. For elementalist, you can go three routes: Fire, for extra damage with Conjure Flame and/or Fire Storm; Ice, to slow down your attackers and increase defense a little bit; Earth, to massivly inscrease your defense and increase power though Conjure earth.
Necro...don't know much about them. I'm currently making a Death/Blood necro that specializes in summoning to really deal damage. Bayond that...I really have no idea.
Elementalists are very good by themselfs, without using any secondary abilities. If you choose this, then don't specialize in one school of magic. I suggest going Fire/Water/Enegy Storage. Another good suggestion is to not use anything from you primary Ele at all except Energy Storage. One way this could be usful is if your character does not use any promary skills of the calss you want to play as. For example, a Smiting Monk. Now, if your going pure smiting, then there is no reason to go primary monk, since going primary ele and using Energy Storage will befefit you more.
Mesmer....great by themselves. Great with every other class. Mesmers are just the greatest thing in this game. Seriously.
I hope this helped, it's no way completely true, just the opinions that I have gathered throughout playing this game since release.
Have fun ^.^
About the warriors: there is no such thing as conjure earth. Conjure frost, flame or lightning, yes, but no earth. Earth magic is better suited for using the wards and defence, as well as aftershock for hammer warriors. Fire warriors don't really have the required energy to really do damage for very long so you'd be better off with either water or earth depends on your style.
Do yourself a favor and don't go W/MO, they have a really bad reputation for being the choice of the idiots and n00bs. Not that it's all that bad, but they pick it mostly, so you won't be picked for groups because others will be reluctant to have an unknown w/mo in their team.
W/N is excellent if you use the right skills. Don't go for dmg, but for curses to weaken your opponents. Don't go blood magic, that's better for a M/N, with the wells and all. Especially because monks will find themselves targetted most of the time, they might use blood magic to keep alive, while they use more expensive healing spells for the team.
For pvp, the damage dealer of choice is a lightning elementalist, not a fire ele. They do better damage on single targets that run around and can knock them down.
Mesmers by themselves, other than the runes don't add that much to a build, fast casting is overrated, even at 16, you only cut the casting time in half. And who wants to lose 75 hp for a superior rune to get that? So if you can live with the maximum of your attributes being 12, you might be better off as a mesmer by going N/Me or E/Me.
About how far I am in the game: I finished the game and I'm mostly playing GvG, or fissure of woe and underworld when we have the favor (saving for fissure armor :D ).
Zabur
07-16-2005, 10:34 AM
About Mesmers, Fast Casting is a necessity. Causing casting times to half is a big deal when you need that time to interupt opponents.
Snowfox
07-16-2005, 11:14 AM
I've taken out a ton of W/Mo with my Me/W.
I have more than one ability that makes me invincible for 5-10 seconds, or however long my energy lasts (one actually gives me energy for each melee/ranged attack used on me). Used with a spell-stopping ability against their healing/spells, and the added bleeding/heavy hits of a warrior... well..
There's not even a set limit to what individual classes you pick, considering the thousands of ability combos you can come up with.
I just think it's funny because my class combo actually is already a preset archetype for PvP, called a "Mage Hunter" or whatever. Which is awesome because I mostly go for warriors. :p
vBulletin® v3.6.8, Copyright ©2000-2013, Jelsoft Enterprises Ltd.