View Full Version : Dbzbt
07-02-2005, 09:00 AM
my opinion of this went from crap, to excited.
awesome video (http://rapidshare.de/files/2650705/PS2_DBZ_Sparking_e8351.wmv.html)
scroll down and click FREE, then wait awhile till either a pop up shows up to download, or scroll again and look for the link to download.
07-02-2005, 09:06 AM
uhh, thats a dramatic change from the past budokai series.... cool, I like how you can fly anywhere you want and break everything
07-02-2005, 10:15 AM
Yeah it looks pretty damned amazing, bout high time they got it right. Seems to have taken a bit of inspiration of the bid for power mod which was quite excellent. Very excited for this, thanks for posting the vid :)
07-02-2005, 11:57 AM
I also heard the buttons are totally different from the past budokai series... some articles say there are 60 characters, but other articles say there are 90.
07-02-2005, 11:59 AM
60 characters seem a little too low for "every character you've ever seen". 90 sounds about right.
07-02-2005, 07:28 PM
i just hope its not gonna be a big stink... like DBGT Transformation. That thing is a load of crap! It looks bad, the idea sucks, I dont even know why its allowed to come out...just like Sagas, the was the most craptastic game i've ever played, no wait...Hulk was the most craptastic game i've ever played...no no no, Seaman is. Or even Universal Studios for the GC
07-02-2005, 08:35 PM
looks exactly like Bid For Power
Once in my web design class we had 14 people (half the class) playing in one BFP game, so fun.
07-02-2005, 08:35 PM
This is afterall, another dragon ball game. They are widely known for having something cool about them but having more negative things about them than you can shake a dragon ball at.
07-02-2005, 09:57 PM
Yeah where more likely to see a polished EA in house created game before we will ever see a finaly polished dragonball game :( *sigh, I still have my hopes*
07-02-2005, 10:51 PM
Hehe, keep those fingers crossed.
07-02-2005, 11:03 PM
Sparking? WTF kinda stupid ass name is that.
07-02-2005, 11:07 PM
I agree. It should be flaming.
07-02-2005, 11:19 PM
oh shit that game is cool you can go farther than dbzb 1 2 3
07-03-2005, 06:55 AM
Sparking is only for the japanese game. The US name is Budokai Tenkaichi
07-03-2005, 07:03 AM
07-03-2005, 12:37 PM
In the famous words of vegeta the subtitle should be "I just cant get my hands around those dragonballs!!!!"
07-03-2005, 05:17 PM
07-13-2005, 03:15 PM
12.07.2005 Dragon Ball Z: Budokai Tenkaichi - Hands on impressions! [NEWS]
http://www.atari.com.au/atari/images/spacer.gif We get out hands on the early code of the new Dragon Ball Z game for PS2. Find out what we think. http://www.atari.com.au/atari/images/spacer.gif Dragon Ball Z: Budokai Tenkaichi is the next edition to the Budokai series and is currently already getting rave reviews around the globe. It was a massive hit at E3 even though a very early version was on display. We were able to check out Budokai Tenkaichi recently from the code we received and can see why it's fast becoming one of the most anticipated titles this year. With the implementation of an all new graphics engine, and vastly changed 3D fighting, Budokai Tenkaichi is going to be a real treat for all you Dragon Ball Z fans!
From the early code we received we were able to control a limited amount of characters across three stages. Some of the available characters were, Gohan, Burter, Frieza, Cell, Broly, Janemba and Super 17. The 3 accessible stages were Cell Ring, Rocky Mountain and Namek. These stages are available in the previous version, Dragon Ball Z Budokai 3. One of our initial responses was that it was by far graphically superior to the previous edition. Not only did the characters appear to look more refined and cartoon-like in appearance (being more faithful to the cartoon series) but also the stages we could access seemed to have a much bigger environment with brilliant water effects and a better design layout. One of the major highlights is the implementation of fully destructible free roaming 3D worlds. We could smash our opponent through rock formations and surround infrastructures that can become completely obliterated. Sometimes by the end of the match there is absolutely nothing left except for a scared landscape that was once beautiful world.
The characters themselves still using the cartoon-style cell shading, and feature real time expressions, free flowing hair and other minute details that make them instantly recognisable. The graphic artists have expanded upon Dragon Ball Z Budokai 3's use of aura-style effects for the characters when powering up. A Flame-like radiating aura seems to lick and flicker across the body of the characters as they become a flurry of flying fists and feet amidst combat, giving the characters a real sense of Godly power that's reflected perfectly in their range of devastatingly omnipotent moves. Animations for kick and punch attacks are executed with such lightning speed that it can be hard to keep track of which blows followed which. The end result is a more Dragon Ball Z-looking fighting game, which is all good!
The first stage we entered was Cell Ring, which comprised of a duelling ring in the middle of valley with debris of a shuttle scattered across the landscape. Namek was the next stage we attempted that appeared to be in an alien world that was mostly covered in water and most of the fighting could be carried out underwater. The last and our favorite stage was Rocky Mountain. Just imagine the Grand Canyon with a mild sand storm and violent lightening in the distance. The design team has done a remarkable job with this stage and show that they are really pushing the boundaries with the PS2.
The gameplay mechanics in Tenkaichi, from what we have seen so far, have changed quite a bit from the Budokai 3. While the previous game was a side-on fighting game in the tradition of Tekken and Street Fighter, Tenkaichi offers players a fully free roaming world in which to combat. You can walk and fly in any direction (although boundaries do exist at ends of what is a very, very large battlefield), and even hide behind obstacles like massive boulders or mesas in the desert arena, Rocky Mountain. You can fly around this area and attack your opponent from any direction, launching into a charging attack or combo, or even super special attacks like the Super Kamehameha. Looking to explain this new mechanic can be best described by comparing it to the final battle scene between Neo and Agent Smith from Matrix Revolutions; Flying, dodging, moving in close for a 50 hit combo then smashing your opponent 10 miles backwards, crashing through any obstacle in their way before they roll along the ground in a heap of beaten matter (while deforming the environments at the same time!). At first because of its differences to Budokai 3, it's a little daunting, but after a short while your battles will very closely resemble that of Smith and Neo in Revolutions, or any great fast action battle sequence in the Dragon Ball Z cartoon.
Some of the updated elements include a new Scouter meter. There are now two long bars at the top that measures stamina and health while the Ki consumption amount appears below the two bars. As most already know, by having Ki full it will enable specialty attacks like finishing moves to be executed. If you deplete your energy it will gradually return. R1 and R2 are no longer used for transformations and throwing opponents, but are used to enable your character to fly up and down. This has been a most welcome addition to the title and now plays a big part in fighting techniques especially since the backgrounds are completely destructible. Another change we should mention is that the X button is now used for dash instead of the previously guard function. By using the Circle button can now carry out guard. The Square button is used for punch and the triangle has been changed from kick to energy wave. L1 is used to centre the camera while L2 is used as a super charge. It also is used as a modifier for attack combos, which vary form character to character.
So far, Dragon Ball Z: Budokai Tenkaichi is coming along nicely. We are yet to see the other modes but will give you a full impression later when Tenkaichi approaches completion. Stay tuned for more news on Budokai.
I want it now...
*edit* sorry for double posting
07-24-2005, 07:57 AM
I got tons of magazine scans
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