Ninja Frank
07-13-2005, 05:41 PM
I am so excited about this game I am going to cream my pants.
:eek: :D :eek: :D
To bring everyone up to date, here are some of my favorite screens:
http://www.morrowind.com/images/art/ob_xbox360/obx04B.jpg
http://www.morrowind.com/images/art/ob_xbox360/obx02B.jpg
You can find a lot more here: Official Screenshots (http://www.morrowind.com/art/obliv_pc_screens_01.htm)
Here is an FAQ from IGN that I recommend you read, it covers the major aspects of this amazing next-gen RPG:
Oblivion FAQ (http://faqs.ign.com/articles/620/620558p1.html)
Also, here are some VERY interesting things I have read: (from Gamspot.com)
The outside world, in terms of square miles, is a bit larger than Morrowind's, but it doesn't feel that way with the fast travel. So each of our games has had a different scale, and we mess with that early on and change it depending on how the game is flowing. So if you had to walk everywhere, I'd make it much, much smaller. In terms of terrain, there are several varieties, from beaches, to mountains, to open planes, to forests, snow, etc.
The world is 16 sq. miles. :eek:
We have over 400 books in Oblivion, so that's a number that grows with each game, and we do reuse books from previous games that work in this part of the world. We've sort of been building this library over time and writing more for each game. Actually, the best way to easily pick up lore is by walking around and just listening to townspeople chat to each other. Most of our recorded dialogue is for dynamic conversations between townsfolk.
Every line of dialogue is spoken. Over 60,000 lines of dialogue.
The game's characters might not be highly scripted, but they will, instead, use the game's "Radiant AI" system, which will give them a rough daily schedule, a few specific goals, and some personal needs (such as the need to eat and the need to sleep). Then it will basically turn them loose in the world. We watched an example in which we entered a bookstore and chatted up the storekeeper using the game's diplomacy skill (which has been changed from Morrowind to a circle onscreen that lets you move your cursor between options like joke or threaten; the character you're speaking to will react accordingly with facial animations). The bookkeeper seemed to prefer jokes and smiled when she heard them. She then invited us upstairs to keep her company. The bookkeeper then went about one of her general goals: training in archery by firing arrows at a hanging target in her room while her enthusiastic dog leaped about. The bookkeeper's aim was off, so she voluntarily quaffed a marksmanship potion, which improved her aim considerably. She also tossed her hungry dog a cut of venison, which affected the excited quadruped in much the same way it would affect a player. The dog then got so excited that the short-tempered bookkeeper cast a paralysis spell on her pet, causing it to tumble to the floor. The bookkeeper then attempted to lie down and go to sleep, but her dog recovered and began yapping excitedly again. So the impatient bookkeeper then cast a fire spell on her poor pooch, setting the dog on fire and sending it yelping from the room. After the bookkeeper laid down for the evening and subsequently nodded off, we helped ourselves to the two-handed claymore sword on her table and departed for the besieged town.
I can't belive how fun that is. And there is over 1,000 of those NPCs.
There is SO much more, but I can't give it to you all. I urge you all to look around for info about this game if you are a fan of morrowind or RPGs at all.
--------------------------
So, I hope you can all see why I am so excited about this game. ESPECIALLY, since I am a huge morrowind fan. I can't wait.
:eek: :D :eek: :D
To bring everyone up to date, here are some of my favorite screens:
http://www.morrowind.com/images/art/ob_xbox360/obx04B.jpg
http://www.morrowind.com/images/art/ob_xbox360/obx02B.jpg
You can find a lot more here: Official Screenshots (http://www.morrowind.com/art/obliv_pc_screens_01.htm)
Here is an FAQ from IGN that I recommend you read, it covers the major aspects of this amazing next-gen RPG:
Oblivion FAQ (http://faqs.ign.com/articles/620/620558p1.html)
Also, here are some VERY interesting things I have read: (from Gamspot.com)
The outside world, in terms of square miles, is a bit larger than Morrowind's, but it doesn't feel that way with the fast travel. So each of our games has had a different scale, and we mess with that early on and change it depending on how the game is flowing. So if you had to walk everywhere, I'd make it much, much smaller. In terms of terrain, there are several varieties, from beaches, to mountains, to open planes, to forests, snow, etc.
The world is 16 sq. miles. :eek:
We have over 400 books in Oblivion, so that's a number that grows with each game, and we do reuse books from previous games that work in this part of the world. We've sort of been building this library over time and writing more for each game. Actually, the best way to easily pick up lore is by walking around and just listening to townspeople chat to each other. Most of our recorded dialogue is for dynamic conversations between townsfolk.
Every line of dialogue is spoken. Over 60,000 lines of dialogue.
The game's characters might not be highly scripted, but they will, instead, use the game's "Radiant AI" system, which will give them a rough daily schedule, a few specific goals, and some personal needs (such as the need to eat and the need to sleep). Then it will basically turn them loose in the world. We watched an example in which we entered a bookstore and chatted up the storekeeper using the game's diplomacy skill (which has been changed from Morrowind to a circle onscreen that lets you move your cursor between options like joke or threaten; the character you're speaking to will react accordingly with facial animations). The bookkeeper seemed to prefer jokes and smiled when she heard them. She then invited us upstairs to keep her company. The bookkeeper then went about one of her general goals: training in archery by firing arrows at a hanging target in her room while her enthusiastic dog leaped about. The bookkeeper's aim was off, so she voluntarily quaffed a marksmanship potion, which improved her aim considerably. She also tossed her hungry dog a cut of venison, which affected the excited quadruped in much the same way it would affect a player. The dog then got so excited that the short-tempered bookkeeper cast a paralysis spell on her pet, causing it to tumble to the floor. The bookkeeper then attempted to lie down and go to sleep, but her dog recovered and began yapping excitedly again. So the impatient bookkeeper then cast a fire spell on her poor pooch, setting the dog on fire and sending it yelping from the room. After the bookkeeper laid down for the evening and subsequently nodded off, we helped ourselves to the two-handed claymore sword on her table and departed for the besieged town.
I can't belive how fun that is. And there is over 1,000 of those NPCs.
There is SO much more, but I can't give it to you all. I urge you all to look around for info about this game if you are a fan of morrowind or RPGs at all.
--------------------------
So, I hope you can all see why I am so excited about this game. ESPECIALLY, since I am a huge morrowind fan. I can't wait.