View Full Version : Mortal Kombat: Deception
KaenLogos
07-19-2005, 10:34 PM
Yeah I imagine most here probably despised this game, to tell the truth I did to at first. I ended up finally purchasing this for my g/f to enjoy. I decided to give it another try and finally found myself enjoying it immensly. While I do think the fighting engine is still a lil broken (combos are just to time precise to pull off and lead to immense frustration) I did notice that with deception they really brought back alot of old school MK feel, specially the upper cut.
The thing that really does excell with the game is content. Pretty damn staggering, though a good bit of it is utterly stupid. I like the originality thrown into the fighting game genre with deception with the minigames puzzle fighter and chess...both done fairly well. The biggest thing that if ever given proper attention could really turn into something awesome is the konquest mode. While its graphically despicable and quite shallow here it does show alot of promise of what could be. With some proper lovin and spit shine it could turn into an awesome rpg sidequest, it is an awesome way to immerse the player in the whole MK universe.
Not to mention the xbox live portion is pulled off brilliantly, rarely and I do mean rarely is there lag. Kudos to midway for this considering DOA ultimate struggles quite a bit with this. But in DOA's defense mortal kombats fighting style lends itself much better to online.
Well anyway, even though its far from the best fighting game ever and generally overated what do you guys think?? is the nostalgia factor in this game as compelling to you as me??
Bloodstar
07-19-2005, 10:57 PM
I've played Deadly Alliance(or owned I should say) but not Deception. I've personally never liked Mortal Kombat games. They've never been as good or fluid as other games. Really its only the blood and Fatalities that make me want to play the games, but they get old really fast.
Sideburnz
07-19-2005, 11:19 PM
I have Deception, and it got old fast. I mean, a fighting game is indeed fun, but once you beat it with so many times with diff characters, it is just boring. The Konquest mode was fun, but indeed shallow. If they turn out another MK game, I would like to see a more in depth Konquest mode. Blood, and lots of it, is what makes this game fun for about a hour, and the fatalites. I have DOA ultamite 1 and 2, I like them more because even though the fighting styles are overexaggerated, it seems more realistic to me than MK. Kasumi rocks!!!
Hiltz
07-19-2005, 11:51 PM
I've been a mortal kombat fan since MK3, but now I've lost all respect for the Mortal Kombat franchise. Still, character's like Scorpion and Sub-Zero will have a memorable place in my gaming heart.
-The lame over-sized weapons and their cheapness factor.
- At this point, inclusion of fatalties are laughably lame.
- Stiffness of character combat and limited fighting arena
- Return of o characters - Kill off some of the characters for god's sake!
- MK story line over the years has become a chaotic mess
- Inclusion of throw-away new characters is pathetic
- I'll take Soul Calibur II over MK anyday of the week
- Throwable/destroyable background objects seem too simplistic and dull. That is, taking into consideration that nowadays there's more potential to do more things than include simple and uncreative objects like boulders to throw at opponents.
- Insane combo controls have become rather ridiculous to pull off
- Conquest Mode in Deadly Alliance drove me insane in completing it
- The music and voice acting seriously need some revamping already
- MK:(Deception) Inclusion of mini games:
Is this Midway's idea of how to ignore improving upon the MK fighting system and persuade gamers to buy the game because they've added several half-baked mini games and some quirky background fatalities?
In conclusion, Deception can eat my shorts! And no, I'm not wearing any underwear!
Zabur
07-20-2005, 12:14 AM
Play Guilty Gear X2 for a great fighting experiance.
I never liked the 3d MK games.
However, I'll play the old school ones any day of the week.
KaenLogos
07-20-2005, 11:20 AM
Yeah the fighting is unforgivably stiff and such, and alot has been lost from the old school games, I guess this is a slight guilty pleasure of enjoyment. This game is nowhere near DOA ultimate though, kasumi does indeed rock but im a ninja fan so its hayabusa for me all the way!
Guilty gear is indeed awesome as well, probably my fav 2d fighter
Soul Calibur 2, best.fighting.game.ever. Deception doesnt even come close.
Sideburnz
07-20-2005, 11:33 AM
Yeah the fighting is unforgivably stiff and such, and alot has been lost from the old school games, I guess this is a slight guilty pleasure of enjoyment. This game is nowhere near DOA ultimate though, kasumi does indeed rock but im a ninja fan so its hayabusa for me all the way!
Guilty gear is indeed awesome as well, probably my fav 2d fighter
Kasumi is a ninja, I think. I love DOA, SCII, and Tekken (a little). MK just isn't what it used to be. I can't get rid of it now so im stuck with a worthless game, again.
Bloodstar
07-20-2005, 11:52 AM
What's wrong with fatalities Hiltz?
KaenLogos
07-20-2005, 11:54 AM
Yeah guys I never said deception was better than any fighting game listed so far (which it isnt) but yeah, guess I just have crappy taste cuz im finding some pleasure in it.
As for doa yeah kasumi is a ninja my bad...I just have a Hard time using her and concentrating (pun intended)
Sideburnz
07-20-2005, 12:02 PM
lol Kaen, I get "distracted":ugh: also when playing as her. She would be one chick I would let kick my ass lol.
satanicpanic
07-20-2005, 02:27 PM
I enjoyed deception for a long while before GTA SA was in my life Baraka can shred a mother f**ker Konquest was pretty good its not good looking but fun. kind of a kool koncept not bad in my opinion. only things I had probs with
-Fatalities have I ever been able to do one hmmmn NO!
-finding secret chars wtf a chest appears with liu kang inside of it at 12:00 in one little nook somewhere Bullish
-I own too much so when you kill people too fast they go ....ohh man your cheating waaah wahhh (maybe its just my whiney friends)
its like this as a reply "YOU CANT CHEAT YOU JUST SUCK!" get that through your skull!!!
overall It was worth asking to get during X-mas ....GO BARAKA!!
http://i6.photobucket.com/albums/y214/satanicpanic/baraka.bmp
Sideburnz
07-20-2005, 04:51 PM
Don't get me wrong, I love blood, gore, and violence as much as the next guy, but the MK universe blows it out of proportion. I mean, wtf, punch somebody and there is enough blood for like 3 human bodies. Weapons were cheesy, and the combo system..omfg, the worst in the world. It was like a monkey was carrying my commands back and forth from the controller to the Xbox. As I said, I am a MK fan, to an extent, you gotta love Scorpion, Sub Zero, Raiden, and Goro. Those are my fav out of all of them. Baraka is ok, but I just don't use him.
Good game to vent frustration, especially on Easy:D
Bloodstar
07-20-2005, 05:05 PM
Over the top gore and violence is what MK is all about... Why would you want to change that?
IARKK
07-20-2005, 05:41 PM
Soul Calibur 2, best.fighting.game.ever.
until soul caliber III comes out that is^^
satanicpanic
07-20-2005, 06:25 PM
Don't get me wrong, I love blood, gore, and violence as much as the next guy, but the MK universe blows it out of proportion. I mean, wtf, punch somebody and there is enough blood for like 3 human bodies.
well there is a setting for the amount of gore it can be lots o red stuff or a little bit
personally I like the damage that they take to their faces with the wounds and bleeding scabs
Sideburnz
07-20-2005, 08:50 PM
its ok, but still overrated.
Hiltz
07-20-2005, 09:59 PM
What's wrong with fatalities Hiltz?
There were several fatalities in MK: Deadly Alliance that felt as if Midway didn't put any effort in making them any good from what I can remember.
Shang Tsung's fatality - is it just me or was it too simplistic?
Cyrax's fatality - is just stupid.
Mavado's fatality- was probably one of the lamest ever.
Nitara's fatality - A typical and boring vampire fatality.
(what more could we ask for?)
Are these the limits of Midway's secret character creativity?
Blaze, a look-alike of Cinder from Killer Instinct.
Some guy named Mokap wearing some kind of motion-capture production outfit with stupid lights all over his body. To top it all off, both characters don't even have a fatalitity move or a weapon to use if I remember correctly. (Midway, your humor is not funny)
Also, what about the chaotic mess Midway has done to the ever contradicting character stories?
Last I remembered, Shao Kahn's reason for appearing in MK Deception is because he amazingly used some random and ancient magical item and there was some kind of clone of him... it's clearly bullshit material Midway pulled out of their hairy butts if they think I'd buy that.
I think Midway needs to show some mercy towards the Mortal Kombat franchise's internal bleeding and finish it off with a fatality already.
Zabur
07-20-2005, 10:07 PM
Guilty Gear X2 4 teh w1n.
Sideburnz
07-20-2005, 10:48 PM
lol, hiltz. Couldn't have said it any better.
Hiltz
07-20-2005, 11:09 PM
:laugh:
To sum it all up.
Mortal Kombat apparently has more things going against it than things going for it.
They make noticable improvements, but not enough to actually make the MK game' better on a grander scale. What they supposedly do is wait to make improvements on the next installent of Mortal Kombat games and hope that gamer's will love them for it.
Midway is just not up to level with its endearing competitors that have for the most part, have not had their fighting franchise games around nearly as long as Midway has had Mortal Kombat and that is the pathetic thing about this whole situation.
In some ways, Midway is like Sega. Of course, with the exception that they didn't embarass themselves on a worldwide scale with the failure of a technologically advanced home console. (Ouch!)
Are we still hypocrites for playing these awesomely bad MK games? Yes, we are.
Bloodstar
07-20-2005, 11:16 PM
There were several fatalities in MK: Deadly Alliance that felt as if Midway didn't put any effort in making them any good from what I can remember. Then it would make more sense to say they should put more effort in, not get rid of them altogether. That would just be stupid.
The other stuff you say goes beyond what I asked but yeah, those are some of the things they need to fix.
I think Midway needs to show some mercy towards the Mortal Kombat franchise's internal bleeding and finish it off with a fatality already. Maybe, if they can't make the game better. I think its entirely possible though and if they did it would probably be one of the best fighting games ever.
Hiltz
07-20-2005, 11:24 PM
deleted :mad:
Hiltz
07-20-2005, 11:25 PM
Then it would make more sense to say they should put more effort in, not get rid of them altogether. That would just be stupid.
Maybe, if they can't make the game better. I think its entirely possible though and if they did it would probably be one of the best fighting games ever.
Midway has been trying to improve the games for years on end now, but they are taking far too long to make any phenomenal attempt. Mortal Kombat is Midway's baby and it is just taking too long for it to grow up.
I totally agree that it is fully possible to make MK better and I hope they do fix it. However, by the looks of things Midway continues to shoot themselves in the foot that leaves many fighting game fans unimpressed at the stale taste of Mortal Kombat.
Hiltz
07-20-2005, 11:40 PM
I mean, look at the introduction to the weapons Midway put into Mortal Kombat since MK4 up till MK Deception it's medicore in comparision to other games that make full use of weapons. Midway simply cannot compete with that. I give credit to Midway for improving upon the weapon combat in Deadly Alliance compared to the aweful MK4.
So, what does Midway resort to next? Yes, the various inclusion of martial art styles. I don't know about everyone else, but the martial arts concept was interesting and made the game a bit more compelling.
Although, when you get right down to it the martial arts seems to be nothing more than an excuse to include more fighting combo moves that for the most part, are radicially too difficult to pull off.
Midway is so hyped about Deception's use of new background fatalities and objects/obstacles to use to your character's advantage. Well, these concepts aren't new to the fighting genre (just new to MK of course).
These concepts can be scene from past games like Killer Instinct and Mace: The Dark Age. So, it's actually more frightning to realize that it took Midway this long to think of and include them into their Mortal Kombat games.
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