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Old 11-06-2008, 04:20 PM   #21
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Quote:
Originally Posted by Xion Valkyrie
Japan's opinion:

What do you mean Japan's opinion? I'm confused.
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Old 11-06-2008, 05:36 PM   #22
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I like the face on the right more.

Played the demo yesterday. Was short, but seemed pretty interesting (especially the bit where you had to run off the wall, turn, and jump onto a catwalk/platform).
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Old 11-06-2008, 05:55 PM   #23
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the one on the left looks more aggressive and has a hint of korean.

the one on the right looks like riley mason.


so i'd go with the right too.
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Old 11-06-2008, 06:04 PM   #24
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Quote:
Originally Posted by afroXcore
the one on the left looks more aggressive and has a hint of korean.

the one on the right looks like riley mason.


so i'd go with the right too.
really? I like the more aggressive look, the sense of rebellion/ fighting the power since that seems to be what she is taking part in by delivering messages not for government eyes.
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Old 11-06-2008, 08:32 PM   #25
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well it looks like riley mason


and this was the best PG pic of her.
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Old 11-07-2008, 12:51 AM   #26
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The one on the right is more attractive but the real character has a more man-like jaw to psychologically help the guys who can't deal with playing a girl character. It all happens subconsciously. That's the way I think it works, at least.
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Old 11-07-2008, 07:38 AM   #27
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Quote:
Originally Posted by космонавт
The one on the right is more attractive but the real character has a more man-like jaw to psychologically help the guys who can't deal with playing a girl character. It all happens subconsciously. That's the way I think it works, at least.
Guess I'm the odd one of the group then, huh?

Games are one of the mediums that should be pushing for this, some have, but the majority usually tend to ride heavily on stereotypes. One being that every and all female characters must be hotter than hell to even make the cut. The must be sculpted perfection. In reality, we all know this to not be the case. Not that these people don't exist or have the possibility of not existing, but a majority, not all, a majority of female characters follow this stereotype. They also tend to lack clothing or have ensembles that defy physics to show off their assets. As a man, I'm not saying this is a bad thing, but it gets old. I think this is a step in the right direction. I think the one on the left is still clearly a female, and somewhat easy on the eyes, but still quite aggressive looking and won't hesitate to mess you up. I find the one on the right too...girly. I mean she's too innocent looking, playing that stereotype quite well, but I find the look out of place for this kind of game.

Am I saying make all female characters flawed and ugly as sin? By far and large, no, what I am saying though is a little more variety. Hell, you can make a plain-Jane average- looking female character, and make her interesting, not from the astetics, but through storytelling, give something more to her than just a face.

I don't feel any inadequacies or anything of the nature playing a female leading character in a game, nor a strong one. Heck, most, if not all RPGs, I play both male and female characters, like in Mass Effect and Fallout 3, I play a good male, then an evil female. It's just my thing. Though it is a subconcious/psychological thing, I'm sure that with a little effort, they can simply just get over it, because I honestly don't see what the big deal is unless it makes them feel inferior.


My two cents, not directed towards anyone, just my own comments/observations.
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Old 11-07-2008, 07:49 AM   #28
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Quote:
Originally Posted by космонавт
The one on the right is more attractive but the real character has a more man-like jaw to psychologically help the guys who can't deal with playing a girl character. It all happens subconsciously. That's the way I think it works, at least.
If I'm playing a girl I would hope that they are really sexy and not man like. And I agree she does have a man like jaw.
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Old 11-07-2008, 08:36 AM   #29
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My room mate says "Lesbian or no purchase!". He is still stuck in the days of Fear Effect 2
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Old 11-07-2008, 08:51 AM   #30
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Quote:
Originally Posted by Noir Proxy
My room mate says "Lesbian or no purchase!". He is still stuck in the days of Fear Effect 2
My goodness, living in the past, are we?
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Old 11-07-2008, 12:23 PM   #31
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http://vbforums.gametrailers.com/sho...d.php?t=611257

Sideburnz: I was getting the same feeling as you but didn't express it correctly. What I think I meant to say is she has a more 'agressive' face, which definitely looks more the part. 'Man-like', as in a more square jaw. Lower the cheek bones just slightly, and you could easily build a male character around it. I think it appeals to men because, in that way (agressive/intimidating), you can empathize with her character - making it easier be immersed in the role. The one with the more round cheeks could just as easily be "Faith", as the roles played in life usually don't take looks into consideration. But you can't tell me you would find it just as easy to empathise with the girl on the right - to "be" her.

Women might like the actual character more because it appeals to their 'tough' side, in the same way as it does guys. But it's even more empowering for women because they're stereotyped as the weaker sex. I don't really know; it's just an idea.


Oh yeah, the link above will take you to scans of the first review. 9/10.
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Old 11-07-2008, 01:09 PM   #32
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Quote:
Originally Posted by космонавт
http://vbforums.gametrailers.com/sho...d.php?t=611257

Sideburnz: I was getting the same feeling as you but didn't express it correctly. What I think I meant to say is she has a more 'agressive' face, which definitely looks more the part. 'Man-like', as in a more square jaw. Lower the cheek bones just slightly, and you could easily build a male character around it. I think it appeals to men because, in that way (agressive/intimidating), you can empathize with her character - making it easier be immersed in the role. The one with the more round cheeks could just as easily be "Faith", as the roles played in life usually don't take looks into consideration. But you can't tell me you would find it just as easy to empathise with the girl on the right - to "be" her.

Women might like the actual character more because it appeals to their 'tough' side, in the same way as it does guys. But it's even more empowering for women because they're stereotyped as the weaker sex. I don't really know; it's just an idea.


Oh yeah, the link above will take you to scans of the first review. 9/10.
Now that makes a little more sense than how you were previously trying to say before. I completely agree, a little modification probably wouldn't have made much of a difference, but I can see where you're coming from with the current, and if you thought about it hard enough, it is easily visible (so try not to, heh). I think they could have rounded the jaw just a little more, but kept the aggressive look. I guess they wanted to just make her look as strong as possible in appearance without making her look too man like.

With the two versions side by side, yeah, I could easily and securely, of course, play as either and still immerse myself into the game, but like you mentioned, as well as what I said above, the in-game character does accent the "tough" side of women, which is quite evident. Precisely, that was the point I was making. Far too often I see women in games portrayed, much like movies, as objects rather than people, whether they be for desire or otherwise. I'm a guy, and I find it offensive at times.

Hopefully this will help kickstart a popular trend of great games with strong, female leading characters. They're far and few in between at the current.
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Old 11-09-2008, 08:03 AM   #33
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About the 2D trailers, what animation software or program do they use?
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Old 11-09-2008, 08:17 AM   #34
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I wouldn't care what they used, they are the only thing bad about the game itself.
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Old 11-09-2008, 09:47 AM   #35
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I have seen another review of mirrors edge and it wasn't so favourable. Or rather, the feeling was mixed and felt that it had potential but didn't quite live up to it completely.

One of the main aspects they felt was the tired and predictable story.

Second was the close quarter aspect itself. Unless you use the slowmo feature its neigh impossible to disarm someone and frequently ends with death in most cases. But then, you're playing it completely wrong if you intended to beat everyone. But if the mechanics are iffy, then maybe there might be a case

third The action itself is questionable. Apparently some people found it fantastic, others found it jarring and difficult to maintain. I suppose in this game you have to look ahead and think ahead to win.

fourth no multiplayer to speak of. Yeah, i was miffed by this one too. Why would i want to race with someone when i can race against a simulation by someone? Thats more then adequate surely?


Fifth game is short. 5 hours or something on normal.

me? I'm going to wait and see what everyone else thinks.
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Old 11-09-2008, 11:40 AM   #36
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"Fifth game is short. 5 hours or something on normal."

Wut?! It better not be £45
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Old 11-09-2008, 01:56 PM   #37
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I'll rent it, beat it twice, and if it's worth another playthrough I'll just dl it for PC when it gets released (for cheaper)

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Old 11-09-2008, 03:07 PM   #38
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Quote:
Originally Posted by m3_freak
"Fifth game is short. 5 hours or something on normal."

Wut?! It better not be £45
my hunch is the racing aspect would be compensating for that. Theres also the replay of the main game and apparently there would be rewards if you manage to beat the game without hurting anyone or event entering confrontations with anyone. Purely dodging.
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Old 11-09-2008, 03:54 PM   #39
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Quote:
Originally Posted by Tyrant's Heart
About the 2D trailers, what animation software or program do they use?
flash.


what else.
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Old 11-09-2008, 08:42 PM   #40
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Gawd that animation is so ugly. What the hell were they thinking?
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